No bots are included with Team Fortress Classic; however 3rd party bot plugins are available. The following section lists the most popular bots available with a list of strengths and weaknesses, and a list of commands.
The following represent popular bots:
- Foxbot was devised by Tom 'RedFox' Simpson then it was taken over by Zybby until 2010. FoxBot can be downloaded from this link. FoxBot v0.78 ZIP
- Foxbot relies on a system of navigation controls, called waypoints, specific to each map. 516 waypoints, for nearly as many maps, come with the installation of FoxBot. 500+ Foxbot Waypoints package
- Foxbot is still being updated (last update was August 2016). FoxBot Github
- Foxbots offer the following traits:
- Variable Skill
- Chat personalities available (aggressive, sarcastic, humorous, etc.)
- Attempt to report location of dropped flags
- Bots will change classes if they are doing poorly against a particular threat
- If playing as civilian class, will attempt to stay near allies
Foxbot has been developed by:
Tom Aka RedFox Jordan Aka FURY Jeremy Aka DrEvil Paul Aka GoaT_RopeR Grubber Yuraj Richard Aka Zybby
Special thanks to: RoboCop Arkshine
Version 0.78 August-20-2016 Updated by RoboCop
- Added 'bot_team_balance' external integer for bot.cpp
- Fixed the unwanted 'const' for the bot global variables that fail for Win32 build
- Drop the '_i386' suffix build name for Linux binary version
- Both builds compiled for SteamPipe using HLSDK v2.3p4 and Metamod v1.21-p37 source codes
- Fixed the 'snprint' script that was used for the older FoxBot cpp files
- Removed non-required entities for TFC that were used from the HPB Template
- Removed support for HLDM, CS, FLF and Op4 from HPB Template to focus support for TFC
- Fixed code typo error for 'bot_max_inaccuracy' in bot_combat.cpp
- Linux version optimised as i686 build and fixed Linux binary for TFC SteamPipe Servers
- Both builds optimised for SSE2 code generation
- Fixed '[META] WARNING: Plugin didn't set meta_result: foxbot.dll:engClientCommand()' that appears to be fixed from the newer HLSDK and Metamod kits
- Added a config variable 'botdontmove' to spawn stationary bots for the purpose of minigolf maps
For Foxbot to work properly, a map with a proper waypoint must be used. Foxbot's installation provides waypoints for 516 maps, including all Team Fortress Classic standard maps and deathmatch maps from Half-life.
|addbot||This command will create one bot.
|botskill_upper||Sets the best possible skill level to be randomly assigned to bots that join the game automatically.
|botskill_lower||Sets the worst possible skill level to be randomly assigned to bots that join the game automatically.
|bot_skill_1_aim||This command will affect the accuracy of all bots that have a skill of 1 (highest skill level) in the game or that join the game.
|bot_aim_per_skill||This command will affect the accuracy of all bots that have a skill between 2 and 5 in the game or that join the game. It sets the difference in inaccuracy between one bot skill level and the next.
|bot_chat||This command lets you influence how often the bots "trash talk".
|min_bots||If nonzero, a minimum number of bots is maintained.
|max_bots||If nonzero, a maximum number of bots is maintained.
|bot_total_varies||Sets the number of bots on the server to fluctuate from min_bots to max_bots randomly. This simulates players on an Internet public server. If zero, command is disabled.
|bot_team_balance||This command will allow bots to automatically switch when teams become uneven. If disabled, bots will attempt to decide for themselves if and when they balance the teams out.
|bot_bot_balance||This command will attempt to maintain an even bot to human ratio between the teams. There may be bugs associated with this command. If disabled, bots will attempt to decide for themselves if and when they balance the teams out.
|pause||The delay in seconds before bots join a game.
|bot_create_interval||Time(measured in seconds) between auto-creating one bot and the next. Note: On slower machines and/or old versions of TFC setting this to 1 or 2 might (or might not) cause your server to crash (caused by a Half-Life bug).Setting this to 3 will be safe if settings 1 or 2 cause any instability.
|bot_xmas||Determines whether the bots will celebrate Christmas/birthday mode.
|bot_allow_moods||If enabled, any bots created will be given random personality traits and/or moods. If disabled, all the bots to have the same personality profile.
|bot_allow_humor||If enabled, bots are allowed to go crazy occasionally and do daft stuff such as using melee weapons only, or go looking for walls to graffiti.
|defensive_chatter||If enabled, bots will announce defense related messages.
|offensive_chatter||If enabled, bots will announce offense related messages.
|bot_can_use_teleporter||If enabled, bots will use Teleporters, if appropriate.
|bot_can_build_teleporter||If enabled, bots will attempt to build Teleporters, if appropriate.
|bot_use_grenades||If enabled, bots use grenades at appropriate times.
|botdontshoot||Sets whether or not the bots will shoot. When enabled, bots will run past each other without shooting.
|bot_info||Shows foxbot information: foxbot variables, foxbot info, & foxbot version.
|botcam||The botcam allows you to see through the eyes of the bot showing what it sees and targets. It also reveals debug information about the bot.
|spectate_debug||This command only works on listen servers, and was created mainly for development use. When the (spectating) host player gets near to a bot some information will appear about the bot and the waypoints it is interested in.
|kick||Kicks a bot.
|kickall||Kicks all bots.