Community Demoman strategy

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Ka-BOOM!
Not one of ya's going to survive this!
The Demoman just before detonating his stickybombs

One of the most powerful and versatile classes in the game, the Demoman can provide outstanding offensive and defensive support. Utilizing his Grenade or Sticky Launchers, the Demoman is able to attack without a line of sight to his target. While intended to be a defensive class with his ability to lay Stickybomb traps, the Demoman is also arguably the most effective melee class due to the long range of his melee attacks and the ability to perform charged dashes. Like the Soldier, the Demoman is also capable of performing explosive jumps, and can reach objectives well in advance of other classes once the jumps have been mastered. The Demoman is a rewarding class to learn but challenging and difficult to master, and is an ideal class for objective oriented players.

Quick tips

Roles

Defense

Defense is the traditional role a Demoman will play, and is well suited to the class.

Offense

Aerials

Demoman Jumps

Grenade Jumping

Stickybomb Jumping

Scottish Resistance

Charge jumping

Weapon-specific

Main article: Demoman weapons

Primary

Grenade Launcher + reskins

Weapon Kill Icon Ammo Damage
Loaded Carried Base Damage Splash Damage Self Damage Critical
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 84-123 22-64 42-74 270-330
Festive Grenade Launcher
Uncrate
Festive Grenade Launcher
Killicon grenade launcher.png

An easy weapon for the inexperienced and a deadly tool of destruction in the hands of an experienced player.

Loch-n-Load

Weapon Kill Icon Ammo Damage
Loaded Carried Base Damage Self Damage Critical
Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 2 16 103-147 53-93 342-388

The Loch-n-Load is a Grenade Launcher that does extra damage and has faster projectiles, but has less ammo, a higher self-damage penalty, and its bombs shatter on contact with the world.

Ali Baba's Wee Booties + reskins

Weapon Effect
Passive Effect
Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
+25 maximum health. Allows you to turn while charging.
Bootlegger
Craft
Bootlegger

Loose Cannon

Weapon Kill Icon Ammo Damage
Loaded Carried On direct hit:
Base:
Crit
After bounce
Base:
Crit:
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png 4 16 95–105 270–330 11–32 80
Killicon loose cannon knockback.png

The Loose Cannon is a Grenade Launcher that causes knockback force and damage upon a direct hit, but causes 50% less explosion damage if its cannonball projectiles bounce off a surface.

Secondary

Stickybomb Launcher + reskins

Weapon Kill Icon Ammo Damage
Loaded Carried Base Damage Splash Damage Self Damage Critical
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 32 120 60-124 45-114 261
Festive Stickybomb Launcher
Uncrate
Festive Stickybomb Launcher
Killicon stickybomb launcher.png
Item icon Rust Botkiller Stickybomb Launcher.png Item icon Blood Botkiller Stickybomb Launcher.png Item icon Silver Botkiller Stickybomb Launcher.png Item icon Gold Botkiller Stickybomb Launcher.png Item icon Carbonado Botkiller Stickybomb Launcher.png Item icon Diamond Botkiller Stickybomb Launcher.png

Botkiller Stickybomb Launcher

Killicon stickybomb launcher.png

The Stickybomb is one of the defining features of Demoman play. Stickybombs are detonated by using your alternative fire (default key Mouse2), no matter which weapon is currently out.

Some basic pointers for planting Stickybombs are:

Chargin' Targe

Weapon Kill Icon Damage Effect
Charge Damage Charge Speed Recharge Time Resistances
Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png 50+10 per head (up to 5) 750 Hammer units/sec (638 Hammer units/sec with Scotsman's Skullcutter) 12 seconds (6 with Persian Persuader) 50% fire resistance and 40% explosive resistance.

The Chargin' Targe is an unlockable secondary for the Demoman that allow him to charge forward. It also grants him partial fire and explosive resistance. However, these benefits come at the cost of his Stickybomb Launcher.

Scottish Resistance

Weapon Kill Icon Ammo Damage
Loaded Carried Base Damage Splash Damage Self Damage Critical
Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 120 60-124 45-114 261

The Scottish Resistance is an unlockable Stickybomb Launcher that is intended primarily for defensive play. It allows the user to detonate Stickybombs in groups, at a cost of reduced offensive potential.

Sticky Jumper

Weapon Ammo Damage
Loaded Carried Base Damage Splash Damage Self Damage Critical
Sticky Jumper
Craft
Sticky Jumper
8 72 N/A N/A N/A N/A

The Sticky Jumper is a craftable sticky launcher that allows you to create Stickbombs that deal no damage, allowing you to jump without losing health. Though it is very useful for practicing Sticky jumping, there are also some situational uses in real matches.

Splendid Screen

Weapon Kill Icon Damage Effect
Charge Damage Charge Speed Recharge Time Resistances
Splendid Screen
Craft
Splendid Screen
Killicon chargin' targe.png 85+17 per head (up to 5) 750 Hammer units/sec (638 Hammer units/sec with Scotsman's Skullcutter) 12 seconds (6 with Persian Persuader) 20% fire resistance and 15% explosive resistance.

Melee

Bottle + reskins

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Bottle
Stock
Bottle
Killicon bottle.png 0.8 seconds 65 195
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Saxxy
Promotional
Saxxy
Killicon saxxy.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Freedom Staff
Promotional/Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Ham Shank
Drop
Ham Shank
Killicon ham shank.png

The Demoman's Melee weapon, a Bottle of Whiskey, is valuable as an emergency fall-back, and is the only type of weapon you can use in close-combat without injuring yourself.

Eyelander + reskins

Weapon Kill Icon Attack Interval Damage Healing
Point Blank Critical From Kill
Eyelander
Unlock
Eyelander
Killicon eyelander.png 0.8 seconds 65 195 15
Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png

The Eyelander is an unlockable melee weapon that gives you extended melee range, and also allowing you to become stronger with each melee kill you earn. It has the downside of -25 base health.

Pain Train

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 195

The Pain Train is a craftable melee weapon that enables you to cap points twice as fast, at the cost of 10% bullet vulnerability.

Scotsman's Skullcutter

Weapon Kill Icon Attack Interval Damage Effect
Point Blank Critical Move Speed
Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png 0.8 seconds 78 234 280 Hammer units/sec

The Scotsman's Skullcutter is a craftable melee weapon that increases the Demoman's melee damage and range at the cost of movement speed.

Ullapool Caber

Weapon Kill Icon Attack Interval Damage
Point Blank Explosion Total Self-Damage Critical
Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber.png 0.8 seconds 35 149 185 100 405
Killicon ullapool caber explode.png 0.8 seconds 35 N/A 35 0 105

The Ullapool Caber is a melee weapon that explodes on contact with an enemy or the world. The downside of this effect is a large amount of self damage and the inability to explode again, unless you visit a Resupply locker.

Claidheamh Mòr

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png 0.8 seconds 65 195

The Claidheamh Mòr is a melee weapon that gives the Demoman longer melee range and increased charge distance at the cost of 15 health.

Half-Zatoichi

Weapon Kill Icon Attack Interval Damage Healing
Point Blank Critical From Kill
Half-Zatoichi
Promotional/Craft
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65 195/Instant 175 (200 with Ali Baba's Wee Booties)

The Half-Zatoichi is a melee weapon that restores the Demoman's health on a kill, but requires him to score a kill once the weapon is drawn in order to switch to a different weapon.

Persian Persuader

Weapon Kill Icon Attack Interval Damage Healing
Point Blank Critical From Weapons From Engineer Wrenches From Small Ammo Boxes From Medium Ammo Boxes From Large Ammo Boxes
Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png 0.8 seconds 65 195 120 25-Max 10 20 40

The Persian Persuader is a melee weapon for the Demoman that allows him to use ammo packs and dropped weapons as a healing source. However, he is incapable of regaining ammo through any means other than a Resupply Locker.

Taunt Attacks

Decapitation

Kill Icon Damage Duration Details
Decapitation
Decapitation
Killicon decapitation.png 500 5 seconds With a twirl behind his back, leading to a horizontal slash to the neck, the Demoman beheads anyone unfortunate to be in his path. The Demoman concludes his short swipe by bringing his blade back and wiping down its length with his fingers. Adds one head to the counter if using the Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron.

Item set effects

For a full list of the Demoman's Item sets, visit the item sets page

The Expert's Ordnance

The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

+10% fire damage resistance on wearer

Weapon combinations

See also

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