Converge
From Team Fortress Wiki
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| Converge | |
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| Basic Information | |
| Map Type: | Capture the Flag |
| File Name: | ctf_converge_b2
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| Version: | Beta 2 |
| Developer(s): | Aaron "Psy" Garcha |
| Download Link: | TF2Maps.net |
Converge is a community-made Capture the Flag map created for the TF2Maps.net's Competitive CTF Contest. It placed 4th overall with 76 points.
Converge features the invasion style of Capture the Flag, where both teams must fight over a single flag and deliver it to the other team's base in order to capture it. Upon capturing, the flag will return to the center with a 10 second cooldown in place, which will temporarily disable the flag to allow teams to regroup. The flag also has a short timer; once it expires, it will return back to the center.
To win, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit (default limit is 3) while preventing the enemy from achieving the same.
Screenshots
Changelog
Mid is slightly narrower than before.
Beta 2 - 12th September
- (Hopefully) fixed the sound bug
- Added a hint pointing to the flag that appears when the round begins and everytime it's returned to the center
- Various minor visual changes
- Corrected the light_environment's angles
- Added a collision model to the manneframe mode and also updated the texture
- Lowered the upper floor in the intel room from 256 units to 192 units
- Compiled with HDR lighting
- Some other changes I made about 4 months ago that I can no longer remember making
Beta 1 - 7th May
- First detail pass
- Modified middle to fix Sniper sight lines
Alpha 13b - 31st March
- Reduced respawn timers from 10 seconds to 7 seconds
- Increased capture zone height by 32 units up to 96 units
- Modified the underpass so there is a holding room. The healthkit and ammopack that were at the end of this route have now been moved into this room
- The right exit out of spawn has been simplified
Additional links
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