Well (Control Point)

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Well (Control Point)
TF2 Well Map.jpg
Basic Information
Map Type: Control Point
File Name: cp_well
Developer(s): Valve
Map Info
Environment: Industrial
Setting: Daylight, sunny
Deep Water: Yes
Hazards: Trains
Map Items
Healthico.png Health Kits: Smallhealth.png ×6   •   Mediumhealth.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×11
Well has multiple variations, including Arena and Capture the Flag.
Ha ha! Look at you! You look like you ran through traffic!
The Scout to a player killed by a train

Well is a Standard Control Point map. There are three buildings, the first and last of which hold 2 control points. The second building holds a neutral control point. The map is symmetrical from both sides of the center building.

Objective: In Well, you must capture all 5 control points to win the round. Each team starts with 2 control points closest to them and 1 neutral control point in the middle of the map.

Keep in mind that like all other standard control point maps, such as Granary, only the 2 control points nearest to each other can be captured by the enemy side. All other control points have a lock symbol on them in the HUD and cannot be taken by one side or another.

There are 6 train tracks - 2 in each yard and 2 going through the neutral building. Only the 2 in the neutral building actually have trains traveling on them, as at a random time of about 5 minutes, a train passes through which will instantly kill any player it comes in contact with.

TF2's Well drastically changes from TFC's version, but keeps the two bases, Sniper ports, and the neutral building.

Contents

Introduction video

Locations

Control Points 1 & 5

Final point.

Control Points 1 & 5 (more easily referred to as '1' and '5') are the control points closest to each team's respawn. At the start of the map they belong to the team they are closest to the respawn of. The platform and the room it is in would be the flag room from the original Well from the original Team Fortress. These points have a short capture time.

Control Points 2 & 4

Second point.

Control Points 2 & 4 (more easily referred to as '2' and '4') are the control points second closest to each team's respawn and are located inside the lower lobby of the corresponding team's building. It is accessible from two sides (the left and right), with the other two sides being a wall and a bulletproof glass window. These points have an average capture speed.

Control Point 3

Middle point.

This point is arguably the hardest point to capture and the point at which most of the map's action happens.

Overview of the map.(Large file)

Strategy

See Community Well (CP) strategy

Control Point Timing

Control Point Multiplier Seconds
Control point 1 & 5 ×1
2 .000
×2
1 .332
×3
1 .092
×4
0 .960
Control point 2 & 4 ×1
12 .000
×2
7 .992
×3
6 .552
×4
5 .760
Control point 3 ×1
24 .000
×2
15 .984
×3
13 .104
×4
11 .520


Related achievements

Achieved.png General

Lightning Offense
Lightning Offense
Win Well in 5 minutes or less.
World Traveler
World Traveler
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).

Leaderboard class scout.png Scout

Quick Hook
Quick Hook
Kill a player in Well before the round starts.

Update history

January 7, 2008 Patch
  • Increased starting round timer to 10 minutes in Well
  • Fixed players blocking doors in Well.
  • Fixed Engineer building in exploit areas on final caps in Well.

February 14, 2008 Patch

  • Added ctf_well to the default mapcycle.txt file.
  • Added ctf_well to the default motd.txt file.

June 19, 2008 Patch (Pyro Update)

  • Added a route from the forward central foyer up to the battlements.
  • Redistributed health and ammunition throughout the bases.

July 29, 2008 Patch

  • Fixed various exploits and performance problems in CP_Well.

January 6, 2011 Patch (Beta)

  • Fixed a bunch of model and playerclip issues
  • Made the 2nd point defender spawn door one-way
  • Note: there's a known-issue with the skybox on the Mac

April 14, 2011 Patch (Hatless Update)

  • Spawn room by second cap for each time is now a one-way door.

March 22, 2012 Patch

  • Added performance improvements

Trivia

See also



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