Crusader's Crossbow
From Team Fortress Wiki
| “ | All I can tell you about this next procedure is that it will be... excruciating!
— The Medic on healing techniques
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” |
The Crusader's Crossbow is a community-made primary weapon for the Medic. The Crusader's Crossbow is a wooden crossbow with a metal barrel attached to a canister which houses an arrow until it is fired. The Medic's icon is present on both the canister and the frame of the Crusader's Crossbow.
The Crusader's Crossbow fires an arrow that travels in a slight arc with a team-colored streak trailing behind it, not unlike the Huntsman. Although the Crusader's Crossbow does not require the user to charge their shot before firing, the time spent reloading an active arrow is significantly increased compared to the Huntsman. Arrows fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage from a great distance. Any player hit with an arrow fired from the Crusader's Crossbow will appear to have an arrow sticking out of their body, a mere cosmetic effect. Despite the arrows being identical to the Huntsman's, they cannot be ignited by holding the Crusader's Crossbow up to the torches on Degroot Keep or by any similar act.
Arrows function on a reversed damage falloff scale; the further an arrow travels, a greater amount of damage or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with an arrow fired from the Crusader's Crossbow does not contribute to the Medic's ÜberCharge meter.
A Pyro can reflect an arrow fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies will be damaged by reflected arrows, rather than healed.
The kill icon for the Crusader's Crossbow was contributed by [HoV] Psyke.
Contents |
Damage, healing and function times
| Damage and function times | ||
|---|---|---|
| Damage | ||
| Point blank | 38 | |
| Medium range | 56 | |
| Long range | 75 | |
| Critical hit | 113 - 168 - 225 | |
| Mini-crit | 51 - 77 - 101 | |
| Healing | ||
| Healing amount | 75 - 112 - 150 | |
| Function times | ||
| Attack interval | 2.3 s | |
| Values are approximate and determined by community testing. | ||
Item set
| The Medieval Medic | ||||
|---|---|---|---|---|
| | ||||
| Effect |
+1 health regenerated per second on wearer | |||
Demonstration
Crafting
Blueprint
| Scrap Metal | Huntsman | Crusader's Crossbow | ||
| | + | | = | |
| Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | ||||||||||||
| | + | | + | | = |
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As a crafting ingredient
| Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
| | + | | + | | = | |
Strange variant
| Strange Variant Information | |
|---|---|
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Strange Crusader's Crossbow Strange Crossbow - Kills: 0 Fires special bolts that heal teammates and deal damage based on distance traveled No headshots -75% max primary ammo on wearer
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Related achievements
General
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Medic
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Update history
- The Crusader's Crossbow was added to the game.
- This weapon was added to the Mann Co. Store, made craftable, and included in random drops.
- [Undocumented] Updated the textures of this weapon.
- This weapon was given a unique kill icon.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- Fixed being able to heal players with the Equalizer as their active weapon.
- [Undocumented] The crafting cost of the weapon metal wise was changed from two Reclaimed Metal to two Scrap Metal.
- All Crusader's Crossbows crafted prior to this patch were upgraded to Vintage quality.
- [Undocumented] Added Strange Quality.
- Updated the shading on the Crusader's Crossbow.
October 13, 2011 Patch (Manniversary Update & Sale)
- This weapon now uses the Syringe Gun's taunt.
Bugs
- The Medic appears to load a small bolt in to the canister when reloading the Crusader's Crossbow, but fires an arrow projectile instead, despite the description stating that it fires special bolts that heal allies.
- In first-person view the arrows appear to fire from behind the crossbow, and in third-person view they appear to fire from the Medic's face. This is probably caused by the fact that the Crusader's Crossbow reuses the arrow animations for the Huntsman, which the Sniper holds up in front of his face when charging.
- When crouching the bolts are fired from the same place as when standing, resulting in them being fired a bit above where the crossbow actually is.
- The ammo carried by the Crusader's Crossbow will not always reset when a new round begins.
- Attempting to view the details of the weapon via the backpack will send the player to the last item they viewed in the Mann Co. Catalog. If they have not viewed an item recently, it will instead send them to the first item, the Kritzkrieg.
Gallery
See also
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