Crusader's Crossbow/pt

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This thing might look like an old crossbow of before.(sic) However, it's nothing more than a regular syringe gun!
Crusader's Crossbow publicity blurb

The Crusader's Crossbow is a community-created primary weapon for the Medic. It is a wooden crossbow with a metal barrel attached to a canister housing a syringe. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow.

The Crusader's Crossbow fires a syringe at 2,400 Hammer units per second (approximately 45.72 m/s or 150 ft/s) that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, unlike with the Huntsman, the syringes cannot score headshots. Syringes fired from the Crusader's Crossbow damage enemies and heal teammates, allowing a player to deal damage to an enemy or heal a teammate from great distances (although it cannot overheal teammates). Syringes are unable to destroy stickybombs. Successfully healing a teammate with a bolt causes a distinct, angelic sound effect to play. Disguised enemy Spies are damaged by syringes, playing a distinct meat impact sound. Any player hit with a syringe fired from the Crusader's Crossbow, regardless of team, appears to have a syringe sticking out of their body as a cosmetic effect.

Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it causes — at any distance, bolts heal teammates double the damage they deal to enemies. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing a teammate with a syringe fired from the Crusader's Crossbow also contributes a small amount of charge to the Medic's ÜberCharge meter, but contributes less charge than healing the equivalent amount of health with any Medi Gun. Critical hits do not affect the amount of healing done or amount of charge gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, the ÜberCharge gain rate is reduced by a third when the target has been damaged within the past 10 seconds, and scales back to normal over 10 to 15 seconds.

The Crusader's Crossbow is automatically reloaded after being fired, even when it is not the active weapon. Its reload time of 1.5 seconds persists, however, preventing the player from spamming syringes by rapidly swapping away from and back to the weapon.

The Crusader's Crossbow has an added cosmetic effect; enemies killed with a syringe near a map object are pinned to it via the syringe. The syringes can also clash with hostile projectiles or throwable items.

Unlike with the Medic's other primary weapons, a Pyro can deflect a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost.

The kill icon for the Crusader's Crossbow was contributed by Psyke .

Damage, healing, and function times

Ver também: Dano
Dano e tempos de funcionamento
Tipo de disparo Projectile
Tipo de dano Balas
Dano à distância ou corpo a corpo? À distância
Dano
Dano base 100% 38 - 75
Crítico 113 - 225
Mini-Crítico 51 - 101
Cura
Quantidade de cura 75 - 150
Tempos de Funcionamento
Intervalo de ataque 0.24 s (1.75 s)
Recarregamento 1.5 s
Velocidade de enchimento da carga 2.1 - 6.3 %/100 HP
16 - 48 HP/1%
Os valores são aproximados e determinados por testes da comunidade.

Item set

Artigo principal: Conjuntos de itens
Médico Medieval
Backpack The Medieval Medic Bundle.png
Efeito

Sem efeito

Demonstração

Note: This demonstration has been out of date since Atualização de 20 de outubro de 2017.

Crafting

Ver também: Crafting

Blueprint

Metal de Sucata Arco de Caçador Besta do Cruzado
Item icon Scrap Metal.pngx2 + Item icon Huntsman.png = Item icon Crusader's Crossbow.png
Ficha de Classe - Medic Ficha de Compartimento - Principal Metal de Sucata Resultados Possíveis
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

As a crafting ingredient

Metal Recuperado Luvas 'Geradoras de Rapidez Urgente' Besta do Cruzado Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png

Strange variant


Related achievements

Achieved.png Proezas gerais

Médico da Equipa
Médico da Equipa
Enquanto Medic, cura um total de 25.000 pontos de vida.


Leaderboard class medic.png Medic

Diretor
Diretor
Cura um total de 1 milhão de pontos de vida.


Consultas com Classe
Consultas com Classe
Cura 200 companheiros de equipa após estes terem chamado por um Medic.


Estagiário
Estagiário
Numa única vida, cura um total de 7000 pontos de vida.
Intervenção Médica
Intervenção Médica
Salva um companheiro de equipa de morrer com o impacto de uma queda.


Brincar aos Médicos
Brincar aos Médicos
Numa equipa sem Medics, sê a primeira pessoa a mudar para Medic após um companheiro de equipa chamar por um Medic e depois cura 500 pontos de vida.


Especialista
Especialista
Numa única vida, cura um total de 10000 pontos de vida.

Update history

Atualização de 17 de dezembro de 2010 (Natal Australiano)
  • The Crusader's Crossbow was added to the game

Atualização de 21 de dezembro de 2010

Atualização de 23 de dezembro de 2010

  • [Indocumentado] Updated the textures of the Crusader's Crossbow

Atualização de 7 de janeiro de 2011

  • The Crusader's Crossbow was given a unique kill icon

Atualização de 19 de janeiro de 2011

  • Fixed being able to attack teammates using pumpkin bombs and arrows fired

Atualização de 14 de fevereiro de 2011

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.txt file

Atualização de 22 de fevereiro de 2011

  • Fixed being able to heal players with the Equalizer as their active weapon

Atualização de 15 de março de 2011

  • The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman
  • All Crusader's Crossbows crafted before this patch were upgraded to Vintage quality

Atualização de 18 de agosto de 2011

  • [Indocumentado] Added Strange Quality

Atualização de 15 de setembro de 2011

  • Updated the shading on the Crusader's Crossbow

Atualização de 13 de outubro de 2011 (Atualização e Venda do Manniversário)

  • The Crusader's Crossbow now uses the Syringe Gun's taunt

Atualização de 27 de junho de 2012 (Atualização da Pyromania)

  • Reload speed time reduced by +40%

Atualização de 21 de setembro de 2012

  • Added the ability to buy projectile penetration for the Crusader's Crossbow in Mann vs. Machine

Atualização de 17 de outubro de 2012

  • Fixed floating arrows on carried objects

Atualização de 14 de fevereiro de 2013

  • Fixed a teamkill exploit that used the Crusader's Crossbow

Atualização de 10 de julho de 2013

  • Changed arrow projectile to a large syringe
  • Changed trail effects
  • Smoothed out reload animation (DPS unchanged)
  • Fixed being able to heal players that are using items that block healing

Atualização de 16 de setembro de 2013

Atualização de 29 de outubro de 2013 (Scream Fortress 2013)

  • Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's Flare Gun
  • [Indocumentado] Increased the size of the Crusader's Crossbow projectile.

Atualização de 1 de novembro de 2013

  • Fixed an exploit related to switching weapons
  • Changed attributes:
    • Reduced damage from 75 to 50
    • Lower reload time from 3 seconds to 1.5 seconds

Atualização de 12 de novembro de 2013

Atualização de 21 de novembro de 2013

  • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance

Atualização de 20 de dezembro de 2013 (Natal 2013)

  • [Indocumentado] Added Festive variant.

Atualização de 9 de janeiro de 2014

  • Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode

Atualização de 5 de março de 2014

  • Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman

Atualização de 22 de dezembro de 2014 (Natal 2014)

  • [Indocumentado] Removed bolts stat for Crusader's Crossbow.
    • [Indocumentado] This only removed the stat from appearing in the loadout, the weapon's function is unchanged

Atualização de 2 de julho de 2015 #1 (Atualização Gun Mettle)

  • Updated description to better detail the weapon's features

Atualização de 17 de dezembro de 2015 (Atualização Tough Break)

  • Changed attribute:
    • Healing a player with a syringe now grants a small amount of ÜberCharge

Atualização de 29 de fevereiro de 2016

  • Updated the shoot sound
  • Updated the impact/heal sound when a teammate is healed

Atualização de 1 de março de 2016

  • Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow
  • Fixed missing Crusader's Crossbow crit sound

Atualização de 20 de outubro de 2017 #1 (Atualização Jungle Inferno)

  • Changed attribute:
    • Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat
      • Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds

Atualização de 21 de dezembro de 2017 (Natal 2017)

Atualização de 21 de junho de 2022

  • Fixed projectiles sometimes colliding with teammates too early/late

Bugs

  • The bolts' particle effect appears at the back of the weapon, instead of from the barrel.
  • Reflected bolts may retain the particle effect team color of the Medic's team.
  • The Crusader's Crossbow does not heal invincible teammates, which includes ÜberCharged players, players taunting with the Phlogistinator, or the ÜberCharge Power Up Canteen.

Trivia

  • The lath of the Crusader's Crossbow appears to be entirely cosmetic, with no known function - no string is drawn and the lath is not bent as part of the firing motion.

Gallery

See also