From Team Fortress Wiki
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A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them. — Direct Hit publicity blurb
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The Direct Hit is an unlockable primary weapon for the Soldier. It is a high-tech rocket launcher with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The Mann Co. logo is imprinted on the side.
Unlike the default Rocket Launcher, the Direct Hit's projectile travels at a rate of 1980 Hammer units per second – roughly 84 mph – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores mini-crits on any airborne target that was propelled into the air by an explosion, adding additional damage and negating damage fall-off.
The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 40 Hammer units, the width of an operational Teleporter. This tightened splash radius only applies to enemies however, as the radius is extended to equal the default Rocket Launcher's rockets while rocket jumping.
The Direct Hit is automatically given to any player who obtains 11 Soldier achievements.
Damage and function times
| Damage and function times
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| Shot type
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Projectile |
| Damage
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| Maximum ramp-up
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125% |
140 |
| Base damage
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100% |
112 |
| Maximum fall-off
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51% |
57 |
| Critical hit
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338 |
| Mini-crit
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152 |
| Function times
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| Attack interval
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0.8 s |
| Reload (first)
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0.92 s |
| Reload (consecutive)
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0.8 s |
| Values are approximate and determined by community testing.
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Demonstration
Crafting
Blueprint
As a crafting ingredient
Strange variant
| Strange Variant Information
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Strange Direct Hit Strange Rocket Launcher - Kills: 0 +25% damage bonus +80% projectile speed Mini-crits targets launched airborne by explosions -70% explosion radius
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Related achievements
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| Backdraft Dodger Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.
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| Crockets Are Such B.S. Shoot two non-boosted crit rockets in a row.
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| For Whom the Shell Trolls Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
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| Death from Above Rocket jump and kill 2 enemies before you land.
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| Mutually Assured Destruction Kill an enemy sniper with a rocket after he kills you.
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| Where Eagles Dare Get the highest possible rocket jump using jump and crouch.
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| Death From Below Kill 10 opponents who are airborne with the Direct Hit.
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Update history
Bugs
- As with all rocket-using primary weapons, excluding the Rocket Launcher, the Rocket Jumper and the Original, the Soldier does not load any rockets while reloading.
- The kill icon depicts the scope on the right-hand side of the barrel, whereas it is on the left-hand side in-game.
Trivia
- The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
- The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It was also later found on page 21 of the WAR! Update comic in the Administrator's lap.
Gallery
See also
References
- ↑ WAR! Update comic
External links