Doe's Doom (mission)

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Doe's Doom
Basic Information
Name Doe's Doom
File Name mvm_decoy_intermediate
Map Decoy
Waves 7
Difficulty Intermediate
Starting money 400

Doe's Doom is an intermediate invasion mission available on the Decoy map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1
1A
Scout
1/4 Easy
3/4 Hard
Hard: Melee only 5 15 64 0 5 400
1B
Soldier
Expert 1 1 1 8 30 100
Pyro
Easy 3 12 12 10 7 300
Wave 2
2A
Tank
24,000 1 0 200
Demoman
Easy 5 5 5 15 0 50
Demoman
Easy Pictogram minus.png -150% fire rate penalty 2 10 10 55 9 150
Demoman
Easy 2 10 10 70 3 100
2B
Heavy
Easy 6 6 6 5 1 150
Heavy
Easy 4 14 14 25 4 150
2C
Scout giant fast
Easy 1 1 1 37 1 25
Wave 3
3A
Scout stun
Hard 5 15 30 0 7 250
Sniper bow
Sniper bow
Sniper bow
Sniper bow
Hard
3B-1
Soldier
Easy 4 10 30 15 5.5 200
3B-2
Soldier
Easy 1/2 Flank right
1/2 Flank left
4 4 8 18 7 50
3C
Pyro
Easy Fires continuously 5 15 40 18 4 500
Sniper bow
Sniper bow
Sniper bow
Sniper bow
Hard
Support
Spy
Expert 2 90 20
Wave 4
4A
Heavy steelfist
Hard 9 9 9 0 0 100
Pyro flare
Pyro flare
Pyro flare
Pyro flare

Pyro flare
Pyro flare
Pyro flare

Pyro Pusher
Expert
Soldier backup
Normal Pictogram comment.png Spawns with full rage
Pictogram plus.png +800% buff duration
4B
Demoknight
Hard 1/2 Flank right
1/2 Flank left
1 10 24 1 1.5 100
Soldier crit
Normal 9 9 9 20 0 100
Pyro flare
Pyro flare
Pyro flare
Pyro flare

Pyro flare
Pyro flare
Pyro flare

Pyro Pusher
Expert
Soldier backup
Normal Pictogram comment.png Spawns with full rage
Pictogram plus.png +800% buff duration
4C
Demoknight
Hard 1/2 Flank right
1/2 Flank left
4 12 24 0 4 50
Heavy heater
Expert 9 9 18 40 34 150
Pyro flare
Pyro flare
Pyro flare
Pyro flare

Pyro flare
Pyro flare
Pyro flare

Pyro Pusher
Expert
Soldier backup
Normal Pictogram comment.png Spawns with full rage
Pictogram plus.png +800% buff duration
Wave 5
5A-1
Pyro
Easy Fires continuously 5 14 14 0 6 100
Soldier infinite
Expert 1 1 1 0 0 200
Soldier infinite
Expert 6 6 6 35 0 350
Medic
Medic
Medic
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% über charge rate
Pyro
Easy Fires continuously
5A-2
Soldier
Easy 4 12 40 28 8 200
Medic

Quick-Fix Medic
Normal Pictogram plus.png +900% heal rate
Pictogram minus.png -90% über charge rate
5B
3/4
Scout
Easy 4 16 40 45 1 150
1/4
Scout stun
Hard
Support
Sniper
Normal 1 60 20
Wave 6
6A-1
Scout
Hard Melee only 6 10 55 0 4 300
6A-2
Heavy
Easy 1 4 10 6 7 150
Demoman
Easy 1/2 Flank right
1/2 Flank left
2 4 16 10 15 150
6B
Heavy
Easy 6 12 12 20 9 150
Support
Sniper
Normal 2 10 20
Spy
Expert 4 15 20
Wave 7
7
Tank
20,000 1 0 200
Heavy gru
Easy 1 5 5 0 1 100
Heavy
Easy 1/2 Flank right
1/2 Flank left
2 8 8 1 6 200
Tank
20,000 1 11 200
Heavy
Expert 5 10 10 90 50 200
Medic
Medic
Medic
Medic

Quick-Fix Medic
Easy
Support
Spy
Expert 2 15 35
Scout
Easy Melee only 3 12 100 60 6 200

Basic Strategies

This mission, like how Day of Wreckening introduced the use of Extended Concheror Soldiers in Intermediate, introduces Extended backup soldiers. Their buff is full prior to spawning and is activated about 3 seconds before the robots drop on the field. This buff causes all robots around them to be immune to crits and resistant to all other damage from players.

In wave 4 of this mission, Backup Soldiers drop in groups along with 7 Flare Gun Pyros and a Giant Heater Heavy. The Soldiers should be dealt with first in order to be successful in completing this wave.

Trivia

  • The name of the mission is a reference to the Soldier's alias, Jane Doe.[1]

References

  1. WAR! Comic, page 16

See also