Fastlane

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Fastlane
Fastlane1.png
Basic Information
Map Type: Control Point
File Name: cp_fastlane
Developer(s): Arttu "SK" Mäki
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×11   •   Mediumhealth.png ×14
Ammoico.png Ammo Boxes: Mediumammo.png ×20   •   Largeammo.png ×2
Map Stamp
Item icon Map Stamp - Fastlane.png
Supporters Leaderboard
A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces. The arena-style control points require solid teamwork to capture and hold.

Fastlane is a Standard Control Point map. It was released with The Pyro Update as an official map. Along with Turbine, it became one of the first community created maps to be chosen by Valve as an official Team Fortress 2 map due to its outstanding quality.

The objective of Fastlane is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.

Contents

Locations

Overview of Fastlane

The BLU and RED spawn rooms are at the far end respectively but change as the control points are captured. The winning team spawns at the control point before the nearest active one but the nearest a team can respawn is at Control Point 3.

Control Point 3

This point is situated under a small structure with two levels that can be jumped to. Next to the point are two other buildings containing health and ammo. The middle area is very open and offers little cover from Snipers.

Control Points 2 & 4

These points are very open, while all of their entrances are small chokepoints. These areas contains two houses, one for the first forward respawn, and another housing health and ammo.

Control Points 1 & 5

These points are directly outside of the spawn gates and contain three different entrances. The point itself is on top of a small set of stairs leading from one of the entrances. Two of the entrances can be accessed from ground level while the third entrance leads from the second floor.

Strategy

See Community Fastlane strategy

Control Point Timing

Control Point Multiplier Seconds
Control point 1 & 5 ×1
4 .000
×2
2 .664
×3
2 .184
×4
1 .920
Control point 2 & 4 ×1
12 .000
×2
7 .992
×3
6 .552
×4
5 .760
Control point 3 ×1
24 .000
×2
15 .984
×3
13 .104
×4
11 .520


Update history

February 24, 2009 Patch (Scout Update)

February 23, 2012 Patch

Trivia

See also


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