From Team Fortress Wiki
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I appear to have burst into flames. — The Spy on the blatantly obvious
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Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. This allows attackers to score kills even while dead, as the fire damage may finish off a wounded opponent.
Upon being set aflame, a player's character will automatically scream out that they are on fire, alerting nearby Medics and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes. Snipers lit on fire will find it extremely difficult to perform an accurate shot, as the scoped view will move every time the Sniper takes damage from the burning. When calling for a Medic, the balloon with the Medic symbol will be on fire, notifying a Medic of his plight. This helps put burning players as a priority to heal.
Fire can be used to perform Spy checks. A small burst of flame will ignite an enemy Spy, even if cloaked or disguised. Burning players give off an additional coloured particle effect revealing their true allegiance; this is a useful effect for distinguishing disguised Spies.
The fire effect starts immediately upon damage from a weapon that causes it. Each fire effect will last for 10 seconds. Additional hits from these weapons will restart the duration of the fire back to ten seconds. Fire damages a player every half-second for 3 HP each tick (2 HP each tick for the Degreaser), totaling 60 damage over those ten seconds (40 damage for the Degreaser). Afterburn damage cannot crit; however, it can mini-crit if the target is under a mini-crit debuff, such as covered in Jarate, marked for death, or if the attacking Pyro is buffed by the Buff Banner.
Note that enemy Pyros cannot be set on fire. While Pyros still take contact damage from the Flamethrower, they will not take further damage over time. The Pyro does, however, count as on fire for a brief second while he appears with the charred graphical effect after taking damage from a fire-inducing weapon, and while he takes no additional damage, he can still suffer critical hits from the Axtinguisher, Postal Pummeler, Sun-on-a-Stick, Flare Gun, and mini-crits from the Detonator.
It is possible to allow gibs to catch fire (if a burning player is killed by an explosion) with the cl_burninggibs 1/0 command.
Weapons which inflict afterburn
Surviving fire
The following will extinguish a player who is on fire:
The following methods may not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:
- Eating the Sandvich (non-dropped) or Dalokohs Bar.
- Being healed by a Medic, a Dispenser, or the Payload cart for less than a full second.
- Drinking Bonk! Atomic Punch will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off. Note that it does not protect against afterburn inflicted by the Flare Gun or Detonator.
- A Medic's health regeneration will often be enough. With the Syringe Gun or Overdose, the minimum healing rate (3/sec) will restore health at half the rate of afterburn damage.
- A Medic's Oktoberfest taunt may save a Medic low on health.
- The healing received on-hit when using the Blutsauger or Black Box.
- Shooting an enemy coated with Mad Milk will heal 60% of the damage dealt.
- Health gained on-kill with the Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron as the Demoman.
- The Chargin' Targe offers a 50% fire resistance that applies to afterburn.
- The Splendid Screen offers a 20% fire resistance that applies to afterburn.
- The Battalion's Backup provides a 35% damage resistance to the Soldier and all teammates in range of him.
- The Dead Ringer provides a 90% damage resistance if set alight while cloaked as Spy.
- The Medieval Medic set bonus will allow the player to out-heal the Degreaser's afterburn and boosts their chances of surviving normal afterburn.
- The Expert's Ordnance set bonus provides a 10% fire resistance that applies to afterburn.
When active, the Spy-cicle gives a Spy a couple seconds of immunity from being set alight, however it does not affect afterburn.
Weapon specific
The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the Sharpened Volcano Fragment) and afterburn are modified.
Related achievements
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| Escape the Heat Jump into a pool of refreshing water while on fire.
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| Flamethrower Set five enemies on fire in 30 seconds.
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| Semper Fry Kill 20 enemies while you are on fire.
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| Attention Getter Ignite 100 enemies with the flare gun.
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| Controlled Burn Ignite 50 enemies capturing one of your control points.
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| Next of Kindling Ignite an enemy, and the Medic healing him.
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| Pyromancer Do 1 million points of total fire damage.
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| Weenie Roast Have 2 enemy Scouts on fire at the same time.
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| Baptism by Fire Force 10 burning enemies to jump into water.
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| Combined Fire Use your shotgun to finish off 20 players you've ignited.
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| Cooking the Books Ignite 5 enemies carrying your intelligence.
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| Firewatch Ignite 10 Snipers while they are zoomed in.
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| Second Degree Burn Kill a burning enemy who was ignited by another Pyro.
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| Trailblazer Ignite 10 enemies that have recently used a teleporter.
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| Rasputin In a single life, get shot, burned, bludgeoned, and receive explosive damage.
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| The Extinguished Gentleman Have dispensers you built extinguish 20 burning players.
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| Infernal Medicine Extinguish 100 burning teammates.
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| Friendship is Golden Extinguish a burning teammate with your Jarate.
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| Burn Notice Survive 30 seconds after being ignited while cloaked.
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Bugs
- Burning ragdolls will not be extinguished when submerged in water.
- A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.
Kill icons
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Flaming Huntsman afterburn
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Flaming Huntsman headshot (Not used in-game)
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Deflected flaming Huntsman (Not used in-game)
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Deflected flaming Huntsman headshot (Not used in-game)
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