Freight

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Freight
Freight1.png
Basic Information
Map Type: Control Point
File name: cp_freight_final1
Developer(s): Jamie "Fishbus" Manson
Map Info
Environment: Desert / Industrial
Setting: Daylight, sunny
Deep Water: Yes
Hazards: Trains
Map Items
Healthico.png Health Kits: Smallhealth.png ×8   •   Mediumhealth.png ×6
Ammoico.png Ammo Boxes: Smallammo.png ×10   •   Mediumammo.png ×10
Map Stamp
Item icon Map Stamp - Freight.png
Supporters Leaderboard

Freight is a Standard Control Point map. It was included in the April 28, 2010 Patch as an official community developed map due to its outstanding quality. Its design is inspired by Well, and it shares similarities with it, such as having underwater routes, bases designed for divisions of RED and BLU, and modified trains.

The objective is to capture all five Control points. Each team starts with their second and final Control points locked, leaving only the middle point available.

Contents

Locations

Overview of the map.(Large file)

Freight contains one middle point flanked by two buildings, and two bases that correspond to a team, as well as two yards, and a final area, which contains train tracks.

Control Point 3

The central point is located between two train tracks on opposing sides which mark the end of each team's yard. To the direct left and right of the point are two buildings with slanted roof areas that classes can stand on. This point is bordered by the team's yards which each contain a separate stair case that is instantly accessible from the base exits. It plateaus into a Sniper deck. The yard also contains a health pack and an ammo pack located behind a concrete block which can be used for cover.

Control Points 2 & 4

Control Points 2 & 4 are located in each team's main buildings. The main building consists of small corridors and tight spaces. With only two entrances, both being narrow hallways, this is by far the hardest control point to capture on the map especially if the enemy has a Sentry Gun set up.

Control Points 1 & 5

These control points are closest to each team's respawn. At round start, they belong to the team closest to it. They are directly outside the respawn and are in between two train tracks. From this area, there are three exits.

Strategy

see Community Freight strategy

Control Point Timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640


Update history

April 28, 2010 Patch

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