Frontier

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Frontier
Pl frontier.jpg
Basic Information
Map Type: Payload
File name: pl_frontier_final
Developer(s): Patrick 'MangyCarface' Mulholland
Arhurt
Map Info
Environment: Alpine
Setting: Daylight, Sunny
Hazards: Pitfall, Li'l Chew Chew
Map Items
Healthico.png Health Kits: Smallhealth.png ×8   •   Mediumhealth.png ×11   •   Largehealth.png ×3
Ammoico.png Ammo Boxes: Smallammo.png ×5   •   Mediumammo.png ×15   •   Largeammo.png ×4
Map Stamp
Item icon Map Stamp - Frontier.png
Supporters Leaderboard
Meet "Li'l Chew Chew"--a razor-toothed BLU payload designed to messily devour any merc dumb enough to blunder in front of its path through this single-stage payload map. Eat your way past RED's defenses astride a gleaming metal death machine, powered by the blood of your enemies, and also gasoline (mostly gasoline, to be honest).

Frontier is a single-stage Payload map with 4 control points for the BLU team to capture. It is orientated towards organizing pushes around the cart's movement to benefit from its significant protection in lieu of suppressing the RED team since the layout of terrain is much in favor of the RED team. The crowning feature of Frontier is its custom cart, "Li'l Chew-Chew".

Frontier was added as an official map on February 24, 2011 Patch due to its outstanding quality.

Contents

Li'l Chew Chew

The cart, "Li'l Chew-Chew".
See also: Carts

In place of the standard BLU cart on Frontier is a large mechanized train engine known as "Li'l Chew-Chew". Providing cover from frontal attacks, the train engine is capable of instantly killing anyone that is in its mouth when it's moving forward (whether willingly or forcibly) in addition to having a rideable platform and built-in Dispenser for the BLU team. It is impossible to build buildings on the rideable platform. The instant-kill ability is contingent on at least 3 players pushing the cart. It has a noticeably increased pushing range when compared to normal carts.

Locations

Control point 1

Control point 1 sits in an area surrounded by high cliffs and buildings just in front of RED's starting spawn area.

Control point 2

Control point 2 is at the top of a large hill inside of a warehouse-like building.

Control point 3

Control point 3 sits between a building and a plateau.

Control point 4

Control point 4 sits above a large open pit with a satellite dish at the bottom of it. The RED team's final spawn area is located on either side of the point connected by a catwalk.

Strategy

See Community Frontier strategy

Update history

February 24, 2011 Patch (Community Map Pack Update)

October 13, 2011 Patch (Manniversary Update & Sale)

January 26, 2012 Patch

February 1, 2013 Patch

Gallery

Bugs

Trivia

See also

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