Gibs, or giblets, are the bits and pieces of a player's body that are left after the player has been killed in a specific manner, often explosive in nature. When a player is gibbed, their body parts may be highlighted on the Deathcam. Additionally, the Horseless Headless Horsemann always drops its own unique gibs on death.
The term gibs also encapsulates debris left by destroyed buildings, stickybombs, Sappers, Razorbacks, Guitars, props, and the fallout from the explosion upon the attacking teams' victory on the final stage of a Payload map. "Gib" can also be used as a verb, e.g. "gibbing" someone, meaning reducing an enemy to gibs by blowing them up with a rocket or grenade.
Players can gib themselves on command by entering
explode into the console (similar to suiciding by entering the
kill command into the console), or by having the command bound to a key. When playing Mann vs. Machine, both players and robots will only gib when forced by either decapitation or the Bombinomicon. However, giant robots will always gib on death, unless they are killed by energy weapons such as the Cow Mangler 5000.
The server setting
tf_playergib can also be used to modify gibbing behavior: when it is set to '0', players will not gib at all, no matter what kills them. When set to '1' (the default setting), gibbing behavior is as normal. Finally, with the setting
tf_playergib 2, players will gib when killed by practically any means - be it a backstab, environmental kill, or Shotgun blast. This does not alter the behaviour of gib-related achievements.
- 1 Causes
- 2 List
- 3 Related achievements
- 4 Update history
- 5 Bugs
- 6 Trivia
- 7 See also
- 8 Notes
Deaths caused by the following will result in the creation of gibs:
- Ullapool Caber
- Soldier's Kamikaze taunt
- Engineer's Organ Grinder taunt
- Any death with the Bombinomicon equiped
- A killing blow from a critical hit or mini crit with the Apoco-Fists
- A charged shot from the Classic
Deaths caused by the following will result in the creation of only the head gib:
- Scotsman's Skullcutter
- Claidheamh Mòr
- Horseless Headless Horsemann's Headtaker
- Nessie's Nine Iron
- Persian Persuader
- Demoman's Decapitation taunt
- A headshot with the Hitman's Heatmaker
- Horseless Headless Horsemann's melee attack
- Merasmus' melee attack
Asteroid robot gibs
Asteroid robot gibs
Birthday mode servers and censored versions of Team Fortress 2 have completely different types of gibs. They can also be enabled client-side with the
-sillygibs launch option.
Horseless Headless Horsemann gibs
Horseless Headless Horsemann's gibs
- Updated explosion debris to be a bit darker.
- [Undocumented] Scouts now have a 1 out of 100 chance of having a flying dove spawn when killed via gibbing.
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect color.
- Fixed a client crash related to breakables/gibs.
- Fixed decapitations creating head gibs in Low Violence and Pyrovision.
- Notification boxes that label the body part appear on censored gibs, even in the censored versions of Team Fortress 2.
- The Engineer's right hand gib will always be his glove, even when the Gunslinger or Short Circuit is equipped.
- The Combat Mini-Sentry deployed by Gunslinger Engineers uses the same gibs as a destroyed Level 1 Sentry Gun, they are just sized down.
- Gibs, like the ÜberCharge textures, with the exception of the Soldier's on BLU, do not show the class' final designs. For example, a gibbed Scout has a different shoe design and his socks have stripes.
- If a player is wearing a Voodoo-Cursed Soul, they will not be gibbed regardless being hit with a direct explosive, or even the command:
explode, but instead be launched from the position from where they were hit.
- When a Scout is gibbed, there is a chance that a dove will fly out of his body. This is a reference to the Meet the Medic video where at the end the Scout realises Archimedes is stuck in his chest.
- The Spy's gibs are actually from his Beta models.