Glacier

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Glacier
Cp glacier 3.jpg
Basic Information
Map Type: Control Point
Version: Release Candidate 7
Developer(s): Joachim "Acegikmo" Holmér
Download Link: TF2Maps.net
Map Info
Environment: Arctic
Setting: Daylight, sunny
Deep Water: Yes (At Control Point B)
Map Items
Healthico.png Health Kits: Smallhealth.png ×13   •   Mediumhealth.png ×6
Ammoico.png Ammo Boxes: Smallammo.png ×3   •   Mediumammo.png ×7   •   Largeammo.png ×3

Glacier is an Attack/Defend Control Point map where RED plays defense and BLU plays offense. Once the BLU team has captured a point, it is locked and can not be retaken by RED. There are three control points: A, B, and C. A and B are directly accessible from the BLU base, C can only be reached through A or B. Likewise, RED's base sits adjacent to point C.

Glacier is set in an Arctic environment. Elements like the large, cracked chunks of ice forming steps at Control Point B and the ice cave in which Control Point C is situated give Glacier a slightly different look than most other Arctic maps.

BLU must capture all three points. Control points A and B must be captured before C can be. RED must defend the points. RED wins if any of the points remain uncaptured when time runs out. Time is added to the countdown if BLU captures any of the points.

Glacier was mentioned during Day 2 of the Classless Update, where it was acknowledged for its snowfall theme in an edit to the Day 2 page. The page's original text had noted that Viaduct was the first-ever Team Fortress 2 map to take place during a snowfall. A Team Fortress 2 blog post later referenced the text change, which acknowledged Glacier and other snowfall-themed maps.

Contents

Locations

Control Point A

Control Point A occupies what appears to be a loading dock, surrounded on two sides by buildings, one side by a reinforced rock wall and on the fourth side by shallow water. The point itself is under an overhang. The buildings flanking A are multiple stories tall, with the accessible second floors featuring openings that look down upon Control Point A.

Control Point B

Control Point B is located in a lowered area on what appears to be a fragmenting glacier or ice pack atop frigid water. A large tower constructed from ice and wooden planks sits in the middle of the map, though its top is inaccessible. The broken ice chunks are bordered on three sides by rocky cliffs, with broken pieces of ice forming a set of stairs up to RED's main entrances to B. The fourth side possesses a stone bridge extending from the entrance nearest BLU's spawn. At the end of the bridge, a small red wooden building offers some shelter. A small, hollowed-out ice cave sits in the middle of the map near the control point.

Control Point C

Control Point C is located on an elevated ice "platform" within a large ice cave. There are two entrances to this point each from Control Points A and B (i.e. four total), while RED's spawn is located opposite the entrances from Control Point A. Underneath the spawn room is a room with Resupply cabinets that RED can access without having to climb back up to spawn.

Strategy

Control Point A

Control Point B

Control Point C

Screenshots

Changelog

Changelog:
cp_glacier release candidate 7 (13 December 2009):
  • Compiled with more accurate lighting and model lightmaps
  • Added cables to the lights at C
  • Fixed an exploit which allowed any class to get onto the bridge at B simply by jumping
  • Added more detail to the rock walls at C and B
  • Added some misc detailing to B
  • Added collision to the lightposts at the B bridge
  • Optimised a little more all over
  • Fixed two light bleeds

cp_glacier release candidate 6 (8 December 2009):

  • Detailed some more in various places
  • Added a new room at B in the building

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