Heads-up display

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The player's HUD in CTF just after picking up BLU's Intelligence (playing as the Demoman).
Comparison between normal and minimal HUDs, (playing as the Scout) on a Payload map. (larger version)
Yo, heads up!
The Scout

The Heads-up display, or HUD, is a system for quickly relaying important information to the user. It is a collection of various tabs surrounding the player's view in-game. A minimal version of the default HUD can be enabled in Advanced multiplayer options. The game also allows for the addition of HUD modification files (or "custom HUDs") to suit the players' taste (see section below).

Contents

General HUD Display

Intel arrows and score

Bottom left corner

Bottom center

Player's HUD death icon, seen briefly in place of the health number when the player dies.

Bottom right corner

Top of screen

Other elements

Scoreboard

Main article: Scoreboard

The scoreboard is a screen accessible with Tab ⇆ (Xbox Button Y.png on the Xbox 360, PS Button Select.png on the PlayStation 3) or at the end of a round. It displays player information, server name, team scores, duel score (if you are running a duel), and so on. Information is given about each player including their Steam ID, what team they are on, how many points they have, and what class they are playing as.

Class-specific elements

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Top: The number of currently placed Stickybombs and charges.
Bottom: Number of heads and charge meter for the Chargin' Targe and the Splendid Screen.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Engineer panel

Leaderboard class medic.png Medic

ÜberCharge meter

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

A player disguised as a Demoman with the Grenade Launcher.

HUD modification

Team Fortress 2 allows players to modify their HUD from the default layout. Many community members have made modifications that are shared with the public. Reasons for using custom HUDs vary widely, but most agree that they are primarily to improve visibility of important information, e.g. health, ammo, Damage Text, or ÜberCharge meters, and move non-vital HUD panels aside. Most custom HUDs only modify the game visually and do not provide any added functionality to the game. Custom HUDs can also be used on servers with an sv_pure setting.

Installation

Each custom HUD contains different files and their correct destination may vary (see their individual documentation for exact locations). However, custom HUD modifications generally only modify files in two folders:

After placing all files in their correct destinations, use hud_reloadscheme or restart the game and play with your new HUD.

Often after using hud_reloadscheme when replacing or copying files from /tf/resource the hud will bug out and display fonts and other items incorrectly, requiring a restart.

Update history

September 20, 2007 Patch
  • Fixed crash on opening the scoreboard after having changed between windowed and fullscreen.

October 2, 2007 Patch

  • Added "Minimal HUD" option to Options->Multiplayer.

October 8, 2007 Patch

  • Team Goals panels stop appearing after you've played a map several times.

October 25, 2007 Patch

  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades.
  • Fixed scoreboard team scores label getting cut off.

November 7, 2007 Patch

  • Freeze panel HUD improvements now trigger on usage of the "jpeg" command.

November 15, 2007 Patch

  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time.

November 21, 2007 Patch

  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements.

December 20, 2007 Patch

  • Prevented players from hiding their name in the scoreboard.
  • Tweaked achievement HUD fonts and color palette for more readability.

February 14, 2008 Patch

  • Added a timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a time-limit on the server and no other win conditions.

March 6, 2008 Patch

  • Fixed Setup timer not showing the correct percentage in the circular progress bar.

May 27, 2010 Patch

  • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

June 11, 2010 Patch

  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Disabled quickswitch UI in training to reduce confusion.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.

February 3, 2011 Patch

  • Fixed seeing a partial health bar in the upper left corner of the spectator menu.
  • Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
  • Changed default crosshair to be more opaque, like the custom crosshairs.
  • Tournament mode HUD fixes
    • Fixed seeing an empty alert tray under the stopwatch timer.
    • Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
    • Fixed the countdown when both teams are ready always reading "0 seconds".

March 11, 2011 Patch

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the revenge crit label not being localized correctly.

April 20, 2011 Patch

  • Fixed class names/descriptions not showing up on the class menu.

September 2, 2011 Patch

  • Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots.

February 2, 2012 Patch

  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players.

March 8, 2012 Patch

  • Added hud_fastswitch to the Advanced Options dialog.

November 29, 2012 Patch

  • Fixed some HUD clipping issues when using cl_hud_minmode.
  • Fixed missing materials in the control point HUD on attack/defend maps.

December 21, 2012 Patch

  • Fixed a client crash in the Medi Gun charge meter when using a custom HUD.

February 14, 2013 Patch

  • Fixed a client crash related to the HUD control point maps.

February 28, 2013 Patch

  • Updated a couple HUD panels to support team scores with more than two digits.

March 19, 2013 Patch

  • Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server.

May 13, 2013 Patch

  • Updated the Linux version
    • Made loading custom fonts for third party HUDs work on certain fonts.

Bugs

Trivia

See also

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