Huntsman
From Team Fortress Wiki
| “ | "Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?"
Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death. — Huntsman publicity blurb
|
” |
The Huntsman is an unlockable primary weapon for the Sniper. It is a hardwood recurve bow held together with black tape. When equipped, the Sniper will carry arrows in the quiver strapped to his back.
In exchange for decreased damage at longer ranges compared to the Sniper Rifle, as well as a smaller ammo count, the Huntsman requires less time to achieve a fully-charged, maximum damage shot and allows the Sniper to move at a faster speed while charging; 45% compared to other rifles 27%. The weapon can be charged whilst the Sniper is falling or jumping, but he cannot fire until safely on the ground.
Since the Huntsman is not outfitted with a scope, the Sniper must get closer to his target to use it effectively. Pressing primary fire quickly will release the arrow rapidly, albeit with less power behind it, allowing the player to more easily hit faster classes, such as the Scout. If the arrow is drawn for longer than five seconds, however, the accuracy of the shot greatly decreases, the shot will always do minimum damage, will not headshot any target, and will go wide of the crosshair. This can be avoided by pressing the alternate fire button, which brings the arrow back to its idle position allowing it to be drawn again. A wide shot can be discerned from the Sniper's hand slightly shaking with tension.
Arrows, being projectiles, have a tendency to arc over long distances, yet this effect is reduced based on the strength of the charge behind the shot. Arrows travel around 1875 Hammer units per second (about 80 miles an hour) in a snap-shot; fully charging the Huntsman for 1 second therefore increases speed by around 25%.
Unlike the Sniper Rifle, the Huntsman cannot be fired underwater. The Huntsman also has an added cosmetic effect; enemies killed with an arrow, if near a map object, will be pinned to it via the arrow. Arrows embedded in objects or enemies cannot be retrieved for additional ammunition. The Huntsman's arrows can clash with hostile projectiles or throwable items. For example, should an arrow collide with a Soldier's rocket in midair, the rocket will disintegrate into team-colored sparkles whilst the arrow continues on.
In addition, headshot kills scored with the Huntsman will net a total of 2 points, as compared to the 1.5 points obtained from a headshot kill using the Sniper Rifle.
Like other projectiles, arrows can be deflected by a Pyro using the Compression blast. In addition, a friendly Pyro can set fire to the Huntsman's arrows with any of their flame throwers, as can the Soldier with his Righteous Bison, as well as the Engineer with his Pomson 6000. Doing so will give the arrow the ability to inflict fire on a successful hit. However Pyros, Soldiers, and Engineers do not get kill assists for lighting a Sniper's arrow. The arrow can be lowered without losing the lit arrow, ready for a later shot; switching weapons, however, will douse the arrow. The torches on DeGroot Keep will also light a Sniper's arrow on fire. Water will not extinguish the lit arrow.
Taunting with the Huntsman equipped will perform the Skewer kill taunt.
The Huntsman is automatically given to any player who obtains 5 Sniper achievements.
Contents |
Damage and function times
| Damage and function times | ||
|---|---|---|
| Shot type | Projectile | |
| Damage | ||
| Base damage | 100% | 0%: 50100%: 120 |
| Bodyshot | 0%: 43-58100%: 103-137 |
|
| Critical | 0%: 150100%: 360 |
|
| Mini-crit | 0%: 57-78100%: 138-186 |
|
| Function times | ||
| Attack interval | 1.94 s | |
| Maximum charge time | 1.0 s | |
| Aim fatigue | 5.0 s | |
| Values are approximate and determined by community testing. | ||
Note: Distance from the target affects damage values, except for critical hits.
Item set
| Dual-Purpose Fruit | ||||
|---|---|---|---|---|
| | ||||
| Effect |
Reduces the chance of hunger by up to 13% | |||
- Note: The attributes are hidden until both items are equipped.
- This set does not affect gameplay, as its description is meant to be a joke.
Demonstration
Crafting
Blueprint
| Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||
| | + | | + | | = |
|
As a crafting ingredient
| Huntsman | Reclaimed Metal | Sydney Sleeper | ||
| | + | | = | |
| Huntsman | Dead Ringer | Tribalman's Shiv | ||
| | + | | = | |
| Huntsman | Scrap Metal | Crusader's Crossbow | ||
| | + | | = | |
| Huntsman | Refined Metal | Fruit Shoot | ||
| | + | | = | |
Strange variant
Related achievements
Pyro
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Sniper
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Update history
- The Huntsman was added to the game.
- Fixed players killed by flaming arrows not showing the appropriate kill icon.
- Fixed this weapon drawing a muzzle flash under lagged conditions.
- Critical arrows now have a trail and correctly deal enhanced damage.
- This weapon now defaults to be right handed.
- Friendly arrows will no longer trigger the near miss sound on you.
August 13, 2009 Patch (Classless Update)
- Fixed a couple of issues with the way critboosts affected the Huntsman.
- Fixed an exploit where you could reload this weapon faster than intended.
- Fixed Sniper using the reference pose if he has this weapon deployed when his team loses.
- Fixed Huntsman not firing crit arrows when the Sniper is crit-boosted.
- Fixed being able to fire this weapon under water if you jump into the water with the arrow charged.
- Fixed a client crash related to arrows.
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- [Undocumented] This weapon was added in the crafting blueprint for the Tribalman's Shiv.
- [Undocumented] This weapon was added in the crafting blueprint for the Sydney Sleeper.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
December 17, 2010 Patch (Australian Christmas)
- Fixed the arrow burning effect getting stuck on if player changed class in a respawn room with arrow lit.
- [Undocumented] The weapon was added to the crafting blueprint for the Crusader's Crossbow.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired.
- Updated model with optimizations and LODs.
- [Undocumented] The crafting cost for the Crusader's Crossbow was reduced from two Reclaimed Metal and Huntsman to two Scrap Metal and Huntsman.
- [Undocumented] Added a voice response for the Skewer taunt.
- Added new community contributed response rules to this weapon.
- Refined Huntsman recoil forces.
- [Undocumented] Added Strange Quality.
- [Undocumented] Added the Dual-Purpose Fruit set.
- [Undocumented] This weapon was added to the crafting blueprint for the Fruit Shoot.
- Fixed floating arrows on carried objects.
December 20, 2012 Patch (Mecha Update)
- Added Festive variant.
- Fixed Festive Huntsman arrows using incorrect hit boxes.
- Fixed Festive Huntsman not completing a set when equipped.
- Added The Festive Huntsman to the list of items allowed in Medieval mode.
Bugs
- Flaming arrow issues:
- If an arrow is lit on fire while the Huntsman is drawn, cancelling the shot will cause the flaming effect to visually disappear. However, the withdrawn arrow is still considered lit and capable of setting enemies on fire.
- Although going underwater with a lit arrow will visibly extinguish it, it is still considered lit and capable of setting enemies on fire.
Trivia
- The Huntsman's view model was originally left-handed.
- When first revealed, the Huntsman was to have eighteen arrows. Five were removed, however it is unknown why. [1]
- The concept of lighting the Huntsman's arrows on fire was not in the original design. The ability was added after the item was shown to the public based on community feedback. [2]
- If a lit arrow travels close enough to an enemy without hitting them, it will light them on fire anyway.
- The Festive variant projectile features a name tag on the tail of the arrow with "Merry Smissmass -Sniper" written on it.
- In the files, the Huntsman is referred to as "tf_weapon_compound_bow". This is incorrect, as the Huntsman is not a compound bow, but rather, a recurve bow.
Gallery
RED Festive variant first-person view |
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References
- ↑ http://www.teamfortress.com/sniper_vs_spy/day01_english.htm
- ↑ http://gamasutra.com/view/news/164922/GDC_2012_How_Valve_made_Team_Fortress_2_freetoplay.php
See also
External links
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| Weapons | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Slot 1 | stock | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | Revolver |
| unlock | Force-A-Nature | Direct Hit | Backburner | — | Natascha | Frontier Justice | Blutsauger | Huntsman | Ambassador | |
| craft | Shortstop Soda Popper Baby Face's Blaster | Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka | Degreaser Phlogistinator Rainblower | Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon | Brass Beast Tomislav Huo-Long Heater | Widowmaker Pomson 6000 Rescue Ranger | Crusader's Crossbow Overdose | Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker | L'Etranger Enforcer Diamondback | |
| promotion | — | — | — | — | Iron Curtain | — | — | AWPer Hand | Big Kill | |
| Slot 2 | ||||||||||
| stock | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | Submachine Gun | Sapper | |
| unlock | Bonk! Atomic Punch | Buff Banner | Flare Gun | Chargin' Targe Scottish Resistance | Sandvich | Wrangler | Kritzkrieg | Jarate Razorback | — | |
| craft | Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine | Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison | Detonator Reserve Shooter Manmelter Scorch Shot | Sticky Jumper Splendid Screen | Dalokohs Bar Buffalo Steak Sandvich Family Business | Short Circuit | Quick-Fix Vaccinator | Darwin's Danger Shield Cozy Camper Cleaner's Carbine | Red-Tape Recorder | |
| promotion | Lugermorph | — | — | — | Fishcake Robo-Sandvich | Lugermorph | — | — | Ap-Sap | |
| Melee | ||||||||||
| stock | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
| unlock | Sandman | Equalizer | Axtinguisher | Eyelander | Killing Gloves of Boxing | Gunslinger | Übersaw | — | — | |
| craft | Holy Mackerel Candy Cane Boston Basher Sun-on-a-Stick Fan O'War Three-Rune Blade Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Bat Outta Hell | Pain Train Half-Zatoichi Disciplinary Action Market Gardener Conscientious Objector Escape Plan Bat Outta Hell | Homewrecker Powerjack Back Scratcher Sharpened Volcano Fragment Maul Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Bat Outta Hell | Pain Train Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker Ullapool Caber Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron Scottish Handshake Conscientious Objector Bat Outta Hell | Gloves of Running Urgently Warrior's Spirit Fists of Steel Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Bat Outta Hell | Southern Hospitality Jag Eureka Effect | Vita-Saw Amputator Solemn Vow Conscientious Objector Bat Outta Hell | Tribalman's Shiv Bushwacka Shahanshah Conscientious Objector Bat Outta Hell | Your Eternal Reward Conniver's Kunai Big Earner Wanga Prick Sharp Dresser Spy-cicle | |
| promotion | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Golden Wrench Saxxy | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Saxxy Black Rose | |
| PDA | ||||||||||
| stock | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
| PDA 2 | ||||||||||
| stock | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
| unlock | — | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer | |
| promotion | — | — | — | — | — | — | — | — | Enthusiast's Timepiece Quäckenbirdt | |
| Taunt | ||||||||||
| various | Home Run (Sandman/Atomizer) | Kamikaze (Equalizer/Escape Plan) | Hadouken (Shotgun/Flare Gun/Detonator/Reserve Shooter) Armageddon (Rainblower) Execution (Scorch Shot) | Decapitation (Eyelander/HHHH/Claidheamh Mòr/Half-Zatoichi/Persian Persuader/Nessie's Nine Iron) | Showdown (Fists/Saxxy/Apoco-Fists/Holiday Punch) | Dischord (Frontier Justice) Organ Grinder (Gunslinger) | Oktoberfest (Kritzkrieg) Medicating Melody (Amputator) Spinal Tap (Übersaw) | Skewer (Huntsman) | Fencing (Knife/Your Eternal Reward/Conniver's Kunai/Saxxy/Big Earner/Wanga Prick/Black Rose) | |
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