Mann vs. Machine (update)
From Team Fortress Wiki
Mann vs. Machine is a major update for Team Fortress 2, announced on August 13, 2012 and released on August 15, 2012.
Day 1: Machines
Day 1 revealed a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, Mannworks, and multiple special classes of robots introduced for the new mode. It also revealed the trailer for the mode.
Note: This article details the original set of robots released with the August 13, 2012 Patch. For an up-to-date list, please see the Robots article.
The majority of the robot legion represent each class (with the exception of the Engineer) equipped with basic weaponry.
In addition, several Special Robots were announced:
|Machine Class||Name||Equipped with||Abilities|
|Scout||Minor League Scout|| Sandman|
|Heavy||Steel Gauntlet||Fists of Steel||
|Heavyweight Champ|| Killing Gloves of Boxing|
|Über Medic||Medi Gun||
|Sydney Sniper||Sydney Sleeper||
Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.
|Soldier||Rapid Fire Soldier||
Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.
The Day 1 update page also teased another robot, displaying only an image of a set of tracks in the dirt, accompanied by a mysterious note. It was revealed in-game that the said robot was a Tank Robot.
|Tank||Has an extremely large amount of health, more than any other robot. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.||
Bomb Carrier Upgrades
The longer a Bomb Carrier survives, the more attributes they get, making them tougher to kill. The upgrades accumulate, and can make them very dangerous should they be ignored or otherwise not killed quickly. One upside is that every time they upgrade, they will stop for a few seconds and Taunt, giving any nearby player a chance to take it out while its guard is down. However, while giant variations are able to carry bombs, they do not upgrade.
|Name||Picture||Game mode||File name|
|Mannworks|| Mann vs. Machine|| |
Day 2: Mercs
Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as Canteens. A new map, Coal Town, was also featured. Day 2 also revealed a set of sample tactics for each class, indicating each class's special abilities and the effects of upgrading some weapons.
Power Up Canteens
|Become Übercharged||Supplies 5 seconds of personal invincibility.|
|Become Crit Boosted||Full critical power for 5 seconds.|
|Refill Clips and Ammo||Instant ammo and magazine refill.|
|Teleport To Spawn||Immediately returns user to respawn room and supplies temporary speed boost.|
|Building Upgrade||Upgrades user Engineer's buildings to level 3 in a hurry.|
|Name||Picture||Game mode||File name|
|Coal Town|| Mann vs. Machine|| |
Day 3: Bounty
|Name||Picture||Game mode||File name|
|Decoy|| Mann vs. Machine|| |
While officially announced on August 13, 2012, numerous references had been made by Valve prior to the release.
Haunted Hallowe'en Special
On May 5, 2010, as part of the 119th update, Valve released a 27-second teaser for the Engineer update. The teaser shows an early skin-toned model of the Heavy Robot's head passing in front of the camera at 00:08 and a Demoman Robot's head with a red eye socket in the background at 00:15.
Day 0 of the Engineer Update itself started as a wall covered with pictures which was eventually covered with blueprints. One of the pictures depicts a Scout Robot in the style of Leonardo da Vinci's Vitruvian Man.
Diagram of a robot from the Engineer Update.
Australian Christmas 2011
Australian Christmas 2011 released a new map, Foundry. Exploration revealed two secret rooms; One with four blurry photographs of robots and the numbers "13 22 13" (which read MVM). Another with a sign reading "TO-BOR" (ROBOT backwards).
May 3, 2012 Patch
The May 3, 2012 Patch added sound paths to the pl_thundermountain manifest which referenced sound files involving 'mvm' and 'robot'.
"sound\mvm\giant_heavy\giant_heavy_step01.wav" "sound\mvm\giant_heavy\giant_heavy_step02.wav" "sound\mvm\giant_heavy\giant_heavy_step03.wav" "sound\mvm\giant_heavy\giant_heavy_step04.wav" "sound\mvm\giant_soldier\giant_soldier_step01.wav" "sound\mvm\giant_soldier\giant_soldier_step02.wav" "sound\mvm\giant_soldier\giant_soldier_step03.wav" "sound\mvm\giant_soldier\giant_soldier_step04.wav" "sound\mvm\giant_demoman\giant_demoman_step_01.wav" "sound\mvm\giant_demoman\giant_demoman_step_02.wav" "sound\mvm\giant_demoman\giant_demoman_step_03.wav" "sound\mvm\giant_demoman\giant_demoman_step_04.wav" "sound\mvm\giant_scout\giant_scout_step_01.wav" "sound\mvm\giant_scout\giant_scout_step_02.wav" "sound\mvm\giant_scout\giant_scout_step_03.wav" "sound\mvm\giant_scout\giant_scout_step_04.wav" "sound\mvm\giant_pyro\giant_pyro_step_01.wav" "sound\mvm\giant_pyro\giant_pyro_step_02.wav" "sound\mvm\giant_pyro\giant_pyro_step_03.wav" "sound\mvm\giant_pyro\giant_pyro_step_04.wav" "sound\mvm\giant_heavy\giant_heavy_loop.wav" "sound\mvm\giant_soldier\giant_soldier_loop.wav" "sound\mvm\giant_demoman\giant_demoman_loop.wav" "sound\mvm\giant_scout\giant_scout_loop.wav" "sound\mvm\giant_heavy\giant_heavy_explodes.wav" "sound\mvm\giant_common\giant_common_explode.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_explode.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_loop.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_step_01.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_step_02.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_step_03.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_step_04.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_spin. wav" "sound\mvm\mvm_deploy_small.wav" "sound\mvm\mvm_deploy_giant.wav" "sound\mvm\melee_impacts\cbar_hitbod_robo01.wav" "sound\mvm\melee_impacts\cbar_hitbod_robo02.wav" "sound\mvm\melee_impacts\cbar_hitbod_robo03.wav" "sound\mvm\mvm_tank_loop.wav" "sound\mvm\mvm_tank_deploy.wav" "sound\mvm\mvm_tank_start.wav" "sound\mvm\mvm_tank_smash.wav" "sound\mvm\mvm_tank_explode.wav" "sound\music\mvm_wave_done.wav" "sound\mvm\mvm_bought_upgrade.wav" "sound\mvm\mvm_bought_in.wav" "sound\mvm\mvm_used_powerup.wav" "sound\mvm\mvm_player_died.wav"
June 19, 2012 Patch
The June 19, 2012 Patch added the Damaged Capacitor. Closer examination of the numbers imprinted on it reveals two sets of numbers. The larger, '6.22V1800', corresponds to a future date: June 22, 1800 PST. This would lead up to a blog post made by the Pyro. The smaller set, '07180125', corresponds to the same alphanumeric code (07-18-01-25, A=1, B=2...), reading 'GRAY'.
On August 10, 2012 a bloodstain appeared on the TF2 Website, leading to the start of an ARG. It lead to a photograph of the birth certificate of the previously unknown third son of Zepheniah Mann, Gray Mann.
The following day, a second bloodstain appeared, again linking to Zephaniah Mann's will revealing new text which was previously obscured by sand. He mentions Gray Mann and leaves his cache of "miracle gravel" to Elizabeth.
The conclusion of the ARG led to the release of the comic, Blood Brothers, on August 12, 2012, which explained the origins of Gray Mann. A day later, the Mann vs. Machine update was formally announced.
- On an episode of GT.TV, Gabe Newell has stated that the Player-versus-Player servers in World of Warcraft inspired Mann vs. Machine.
- Mann vs. Machine Update
- Day One: Machines
- Day One: Mannworks
- Day Two: Mercs
- Day Two: Coal Town
- Day Three: Bounty
- Day Three: Decoy
- Blood Brothers
- A Fate Worse Than Chess
- MvM FAQ