Mech Mutilation (mission)

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Mech Mutilation
Basic Information
Name Mech Mutilation
File Name mvm_mannworks_ironman.pop
Map Mannworks
Waves 3
Difficulty Advanced
Starting money 1000

Mech Mutilation is an advanced endurance mission available on the Mannworks map. Mann vs. Machine achievements cannot be earned while playing this mission.

The unique part of this mode, the endurance, means the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come.

As an endurance mission, Mech Mutilation features a timer that will appear over the bomb when it is not being carried, similar to the timer that appears over the briefcase in Capture the Flag or Special Delivery. When the timer runs out, the bomb is reset back to the robot spawn area.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1
1A
Soldier
Hard 3 9 18 0 30 200
Pyro
Expert 2 4 12 30 20 100
Heavy steelfist
Hard 3 8 12 0 30 100
1B
Heavy
Expert 1 2 2 30 30 100
Pyro
Expert 4 12 30 15 100
1C
Demoknight
Hard 8 22 24 60 30 100
Tank
18,000 1 90 200
Tank
18,000 1 90 200
Wave 2
2A
Demoman

Type 2
Expert 1 2 5 0 30 300
Demoman

Type 2
Expert 1 2 5 0 30 300
Pyro
Easy 4 8 40 5 15 100
Scout stun
Hard 3 6 12 60 20 200
2B
Sniper bow
Hard 8 18 40 90 20 100
Pyro
Expert 2 4 6 90 20 100
Pyro
Expert 1 3 120 15 200
2C
Sniper bow
Hard 15 15 60 0 100
Pyro
Expert 4 12 60 15 200
Medic uber
Medic uber
Medic uber

Uber Medic
Easy Pictogram comment.png Spawns with full über
Pictogram plus.png +100% über charge rate
Pictogram plus.png +400% heal rate
Support
Sniper
Hard Vision range 2500 2 30 60
Spy
Expert 3 60 60
Wave 3
3A
Pyro
Easy 12 16 36 0 30 100
Soldier infinite
Expert 3 9 0 30 300
Medic uber
Medic uber

Uber Medic
Easy Pictogram comment.png Spawns with full über
Pictogram plus.png +100% über charge rate
Pictogram plus.png +400% heal rate
3B
Heavy
Hard 5 10 20 30 30 200
Pyro
Expert 3 6 8 60 30 100
3C
Scout
Hard Melee only 15 22 30 40 30 100
3D
Tank
20,000 1 30 100
Tank
20,000 1 30 100
3E
Heavy
Expert 4 8 90 35 0
Medic uber
Medic uber
Medic uber

Uber Medic
Easy Pictogram comment.png Spawns with full über
Pictogram plus.png +100% über charge rate
Pictogram plus.png +400% heal rate
Heavy
Expert 4 8 90 35 0
Medic uber
Medic uber
Medic uber

Uber Medic
Easy Pictogram comment.png Spawns with full über
Pictogram plus.png +100% über charge rate
Pictogram plus.png +400% heal rate
Support
Scout stun
Hard Active wave 3E only 6 12 30 120 30 200
Sniper
Hard Vision range 2500
Razorback
3 15 60
Spy
Expert 3 60 60

Basic Strategies

The Soldier Robots in wave 1A should be your first target due to their nearly clairvoyant aim. This can be accomplished easily with a Scout getting behind them, or a Demoman placing Stickybombs in the general area that they spawn in. In wave 1B, the Pyro Robots can be very distracting in taking out the giant Heavy Robots, but a fast Scout using Fan o' War can allow teammates to easily bring them both down. Wave 1C is usually no trouble at all, as Demoman Robots are generally easy to destroy.

See also