From Team Fortress Wiki
That there was a Mercy kill, stay down, lad.
— The Sniper
Mercy is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It placed 11th overall with 56 points.
To win, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit (default limit is 3) while preventing the enemy from achieving the same.
The map consists of a small building with a platform. The Intelligence room lies near the spawn. Due to the small nature of the building, Soldiers and Demomen will find themselves at a disadvantage owing to the ineffectiveness of rocketjumping or sticky jumping in a confined space, while faster classes will have the advantage of maneuvering quickly.
The courtyard outside is small with a considerable number of buildings and a bridge linking the two sides in the middle.
Overview of the map.(Large file)
FINAL 1.0 CHANGES/FIXES:
-Reduced filesize a good amount
-Some model placement cleanups
-After UGC match playtesting, some important changes have been implemented
-Spawn camping has become much harder. The 1way spawn windows are much larger and the spawn indicator has been moved outside of the spawn some. It's important to note that this location provides no defensive benefit except to help clear out people camping the spawn.
-Explosives like stickies from the opposite team do not work near the spawn doors anymore
-The lower base entrance has been streamlined to not include as many 90 degree turns
-The route to the flank window has been improved to not require as many 90 degree turns
-The back base room has gotten visual improvements
-Back room walkway tweaked to have better railing and the walkway is wider on the previously thin side
-Added a small hidden button in the spawn room for TF2 quads to disable the Mercy rule for the current round. Both teams must shoot the button to disable the rule