Oculus Rift User Guide

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This page tells you how to use Oculus Rift's Development Kit. For information about Virtual Reality itself, see Virtual Reality.

Contents

Starting Guide

Taking Your Time

A BLU Soldier with a Shovel on Upward

VR is awesome and immersive, but it can't fool all your senses all the time. This can lead to something very similar to seasickness or motion sickness, which can lead to nausea, sweating or headaches. Our advice is as follows:

Calibrating your Inter-Pupillary Distance

Everybody's head is a little bit different. To give you the best experience, we need to set the in-game view to be the same distance apart as your real eyes. To do that, we need to know your Inter-Pupillary Distance (IPD). Most people do not know their IPD, and measuring it with a ruler is very difficult. Team Fortress 2 comes with a built-in calibration utility to let you discover your IPD without visiting an optometrist.

Calibration screen

Advanced Settings

The current Rift dev kit uses a fairly low-resolution display. We suggest you turn antialiasing on as high as it will go in the TF2 video settings as this will make the picture far smoother. On most modern graphics cards this will not affect your framerate in these resolutions.

VR works best when you have the highest possible framerate and the lowest possible latency. Going faster than 60 FPS is useful because it reduces the latency accordingly. To reduce latency as much as possible, we recommend:

Console variables (convars)

There are a lot of options in VR that we are still experimenting with. We have set the defaults to some that most people seem to like, but feel free to experiment and find your own personal preferences. All settings are set via the console and are either commands or console variables. Here is a brief list:

Behind the scenes convars

These are not useful for actual play, but may be interesting for developers to show some of the differences between VR and non-VR rendering modes. Note - some of these are in an upcoming update and are not yet exposed.

Known Bugs/Missing Features

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