Overdose

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[A]ttention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?
Overdose publicity blurb

The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache.

This weapon deals 10% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed will increase by 1% for every 10% of ÜberCharge gained, for a total increase of 10% at 100% ÜberCharge. This bonus only applies when the Overdose is the active weapon.

The Overdose was previously tested in Team Fortress 2 Beta as the Beta Syringe Gun.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 11
Base damage 100% 9
Maximum fall-off 50% 5
Point blank 9-11
Medium range 5-9
Long range 5-6
Critical 27
Mini-crit 12-15
Function times
Attack interval 0.1 s
Reload 1.6 s
Values are approximate and determined by community testing.

Demonstration

Learn more about the Weapon Demonstration project.

Item set

The Clinical Trial
Item icon Meet The Medic! Bundle.png
Overdose
Overdose
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

Strange variant


Update history

June 23, 2011 Patch (Über Update)

  • The Overdose was added to the main game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Overdose.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty".

February 16, 2012 Patch

  • Fixed playing incorrect sounds.

February 23, 2012 Patch

  • [Undocumented] Added Strange quality.

March 1, 2012 Patch

  • Fixed not hearing third person weapon sounds.
  • Modified recoil force to more accurately reflect sound effect.

March 22, 2012 Patch

  • [Undocumented] Fixed the Overdose projectiles not rendering for other players.

Bugs

  • If ÜberCharge is activated, then the Medic switches to the Overdose, the speed buff will stay at whatever percentage the ÜberCharge was at at the time of switch, instead of reducing while the charge drains.
  • The trigger does not move when fired.
  • When reloaded, no air cylinders are ejected, or inserted.

Trivia

  • The model for the Overdose was shown on the revised promotional image for the Double Drop Week on June 2nd, 2011, on the official TF2 blog, before the weapon was released in the Über Update.[1]
  • An overdose is a greater-than-recommended dosage of a drug which may result in illness or death.

Gallery

References

  1. http://www.teamfortress.com/post.php?id=5604&p=1

See also