Pipeline

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Pipeline
Pipeline.jpg
Basic Information
Map Type: Payload Race
File name: plr_pipeline
Developer(s): Valve
Map Info
No. of Stages: 3
Environment: Industrial
Setting: Nighttime, clear
Deep Water: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×17   •   Mediumhealth.png ×8   •   Largehealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×9   •   Largeammo.png ×17
America's pipelines are a stirring beacon of hope. Let no man befoul their majesty with calumny or bombs.
Abraham Lincoln

Pipeline is a Payload Race map. It was included in the Sniper vs. Spy Update as the first official Payload Race map for Team Fortress 2. Your team must simultaneously push your cart through enemy territory, in order to reach the finishing point, while preventing the enemy team from doing the same. There is no time limit; the round only finishes when one team reaches the finish line first.

Contents

Locations

Stage A (Docking Bays)

Details of stage 1. (Large file)

Stage A is located at each teams docking bays, separated by a gate in the middle where the Payload tracks cross.

Stage B (Terminal)

Details of stage 2. (Large file)

Stage B is located at a train terminal which connects to both team's sides.

Stage C (Heart of the Factory)

Details of stage 3. (Large file)

Stage C appears to be located in the heart of the factories which surround the pipeline stages. The final stage which contains a set of ramps that each team must push their cart up. If a cart is left alone on one of the ramps, it will slide back down.

Overview of the map. (Large file)

Strategy

See Community Pipeline strategy

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)
  • Added Pipeline to the game.

August 13, 2009 Patch

  • Increased the starting advantage in the third round if a team has won the first two rounds.
  • Fixed carts not continuing to the second round if they're capped at the same time in the first round.
  • Fixed being able to shoot pipebombs over the starting gates in the first round.
  • Fixed being able to open the doors in the first round before the setup time was finished.
  • Fixed players getting stuck in some doors.
  • Fixed players being able to get onto rooftops and out of the map boundaries.
  • Fixed other minor bugs and exploits.

May 20, 2010 Patch (Second Community Contribution Update)

  • Added stairwell in Stage 1 and window access to both team's platforms by main choke point to help alleviate stalemates.
  • Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
  • Fixed rare cases where stage would break when cart had no nearby capper(s).
  • Fixed carts not always moving to their starting locations correctly.
  • Fixed respawn times in Stage 3 not being set to the proper values.
  • Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.

Bugs

Trivia

External links

References

  1. http://steamcommunity.com/id/thenyproject/screenshot/650996245739209806
  2. http://www.teamfortress.com/scoutupdate/energydrink.htm
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