Ravine

From Team Fortress Wiki
Jump to: navigation, search
Ravine
Arenaravine.jpg
Basic information
Map type Arena
File name: arena_ravine
Developer(s): Valve
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Items
Ammoico.png Ammo Boxes: Mediumammo.png ×4   •   Largeammo.png ×2
Map Photos
Menu photos arena ravine.png
Map Overview
Ravine overview.png
In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.

Ravine is an Arena map. Ravine, along with Lumberyard, Well (Arena), Badlands (Arena) and Granary (Arena), was released with the Heavy Update as one of the first official Arena maps for Team Fortress 2.

Your goal is to eliminate the entire enemy team or capture the central control point when it becomes available.

Introduction Video

Locations

  • Shack: The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and surprise the player's victims.
  • Well: Being one of few official maps with water, there is a small pool located to the left or right out of spawn, depending on which team they are on. At first glance, it may not appear deep enough to douse the player from a Pyro's flames, but near the sewer drains, they may crouch and become fully submerged.
  • House: Opposite side from the Well is the house. There is a small underpass below it, and next to that are stairs which lead to its interior. From its interior is a ramp which leads to a drop down above the point.
  • Yards: Outside each teams spawn by the house side is a large yard. The yard gives entrance to the house, ravine below the point, and the base building roof. It contains a large metal crate and a concrete block used for cover.

Strategy

Main article: Community Ravine strategy

Control point timing

Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


Update history

August 19, 2008 Patch (A Heavy Update)

  • Added Ravine to the game.

March 22, 2012 Patch

  • Minor visual and performance improvements