Rollout
From Team Fortress Wiki
- Note: "Rollout" directs here. For details on the term "rollout" used widely in competitive TF2, see competitive dynamics.
| Rollout | |
|---|---|
| | |
| Basic Information | |
| Map Type: | Payload Race |
| File Name: | plr_rollout
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| Version: | Alpha 1 |
| Developer(s): | Ezekel |
| Download Link: | TF2Maps.net |
Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.
Contents |
Goal
Both teams must simultaneously push their cart through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
Locations
Stage 1
Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
Street. A long, curved space through which the Payload carts must pass. It is symmetrical.
Final point. Enemy Spawn Area.
Stage 2
Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
Street. A small space with a crossroads in the middle through which the Payload cart must travel.
Stage 3
Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.
Gallery
External links
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