Scorch Shot
From Team Fortress Wiki
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The Scorch Shot is a secondary weapon for the Pyro. It is a flare gun with a gray barrel and an orange painted muzzle, notably seen in Meet the Pyro.
This flare gun shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion and knocking back the player hit with the flare. Flares that don't directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a direct hit with the weapon will cause knock back.
The knock back itself behaves similarly to a Compression Blast except that the angle the flare hits the target has no bearing on how he is knocked away. That is, a shot fired from above and a shot fired from below will knock the target away in the same way. The resulting knock back strength depends on the distance from the player to the target, gaining up to 3x more strength at very long ranges.[1] The knock back from the explosion can also be used to flare jump in a manner similar to rocket or sticky jumping, though it doesn't gain as much height as with the Detonator.
Taunting with the Scorch Shot equipped will perform the Execution kill taunt. If the flare hits at close range, the flare does 400 damage on impact; otherwise it acts like a normal shot from the gun. The projectile is fired as a normal shot, and will travel depending on where your reticule was at the time of taunting.
Flares fired from this weapon can destroy stickybombs, in the same fashion as the Detonator or Scottish Resistance.
The Scorch Shot was contributed to the Steam Workshop.
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Damage and function times
| Damage and function times | ||
|---|---|---|
| Shot type | Projectile | |
| Damage | ||
| Base damage | 100% | 15 |
| Critical | 45 | |
| Mini-crit | 20 | |
| Afterburn | 3 / tick 60 total |
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| Afterburn (mini-crit) | 4 / tick 80 total |
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| Splash damage | ||
| Minimum splash | 50% | ? |
| Self-damage | 10-18 | |
| Self damage (rocket jump) | 10-18 | |
| Function times | ||
| Attack interval | 2 s | |
| Afterburn duration | 10 s | |
| Values are approximate and determined by community testing. | ||
Demonstration
Crafting
Blueprint
| Reclaimed Metal | Flare Gun | Degreaser | Scorch Shot | |||
| | + | | + | | = | |
| Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||
| | + | | + | | = |
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Related achievements
General
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Soldier
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Pyro
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Update history
June 27, 2012 Patch (Pyromania Update)
- The Scorch Shot was added to the game.
- Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
- Added recoil forces for the Scorch Shot.
Bugs
- The flare can go through thin walls such as setup gates when fired at a correct angle.
- If the player taunts and is moved, the projectile will still fire from the original place.
Trivia
- Before being added to the game, this weapon's creation was discussed and demonstrated in a blog post.
Gallery
Image of the Scorch Shot in Meet the Pyro. |
Image of a burning city with the Pyro holding the Scorch Shot in the background. |
References
See also
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