Scout

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Scout
Scout.png
http://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg2513,144,280,1,0,276,28,116,274,28,226,273,22,338,270,19,451,270,19,557,271,22,656,273,29,750,273,39,833,274,35,918,274,21,1017,273,11,1126,273,3,1241,272,0,1355,270,1,1473,270,8,1589,273,10,1705,274,15,1814,276,24,1910,278,22,1999,279,21,2079,279,24,2172,278,25,2277,278,24,2393,277,24http://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg2513,144,280,1,0,276,28,116,274,28,226,273,22,338,270,19,451,270,19,557,271,22,656,273,29,750,273,39,833,274,35,918,274,21,1017,273,11,1126,273,3,1241,272,0,1355,270,1,1473,270,8,1589,273,10,1705,274,15,1814,276,24,1910,278,22,1999,279,21,2079,279,24,2172,278,25,2277,278,24,2393,277,24
Scout.png
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 133%
(See Speed below for further details)
Meet the Scout
ScoutVidSplash.png
Grass grows, birds fly, sun shines, and brother, I hurt people.
The Scout on the facts of life

Born and raised in Boston, Massachusetts, the Scout is a fast-running scrapper with a baseball bat and a snarky 'in-your-face' attitude. He is the fastest mercenary on the battlefield unassisted. His Double Jump leaves slower opponents struggling to keep up and helps him navigate the terrain while dodging oncoming projectiles. Carrying a Scattergun, a Pistol, and a Bat, the Scout is ideal for aggressive fighting and flanking. The Scout is a great class for quick hit-and-run tactics for sapping away the enemies' health due to his ability to get in, do damage, and dash away before even being noticed.

The Scout is an excellent choice for completing objectives quickly. He has the capability to capture control points and push carts at the rate of 2 players. Only the Scout has this ability naturally; the Demoman and Soldier only have the same ability while using the Pain Train. His speed makes him a natural for capturing the Intelligence; his double jump allows him to carry it along unexpected paths.

The Scout is voiced by Nathan Vetterlein.

Bio

Name: Unknown
Location of origin: Boston, Massachusetts, USA[1]
Job: Rapid Recovery[2]
Motto: "Too. Much. Caffeine."[2]
Special ability: Double jump
Emblems: Scout emblem RED.png  Scout emblem BLU.png
Beta emblems: Scout emblem RED beta.png  Scout emblem BLU beta.png
Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.[1]

Health

Main articles: Health, Overheal
Condition Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 155
With the Pretty Boy's Pocket Pistol equipped 140 210 175
With the Sandman equipped 110 165 135
With the Pretty Boy's Pocket Pistol and the Sandman equipped 125 185 155

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class scout.png Scout
133 %
120 %
44 %
107 %
Baby Face's Blaster at 0% boost
120 %
108 %
40 %
96 %
Baby Face's Blaster at 100% boost
173 %
156 %
58 %
139 %
Under the Crit-a-Cola effect
167 %
150 %
56 %
133 %
Baby Face's Blaster at 0% boost and under the Crit-a-Cola effect
150 %
135 %
50 %
120 %
Baby Face's Blaster at 100% boost and under the Crit-a-Cola effect
173 %
156 %
58 %
139 %

Basic strategy

Main articles: Scout tips, Scout strategy
Scoutava.jpg
  • Jump again in mid-air to change direction, and avoid enemy fire.
  • You capture control points and push carts twice as fast as any other class.
  • You're most effective when you stay moving and use your speed to your advantage.
  • Your Scattergun is deadly at point blank range.
  • Your Pistol is great for picking off enemies at a distance.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base:
60

Crit:

180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base:
65

Crit:

194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png Has 50% faster firing speed.
Pictogram plus.png Has 20% more pellets per shot.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png Deals 10% less damage per pellet.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 Base:
48

Crit:

144

[12 damage × 4 pellets]

Pictogram plus.png Has 42% faster firing speed.

Pictogram plus.png Deals 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram plus.png +20% bonus healing while deployed.
Pictogram minus.png Has 60% fewer pellets per shot.
Pictogram minus.png Has a 33% smaller clip size.
Pictogram minus.png 40% increase in push force taken from damage and airblast.
Pictogram minus.png Draws from the same ammo pool as the Pistol, the Lugermorph, the Winger, and the Pretty Boy's Pocket Pistol.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base:
60

Crit:

180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After 13 seconds of running and/or jumping, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.

Pictogram plus.png Has 25% faster reload speed.
Pictogram plus.png Has 50% faster firing speed.
Pictogram minus.png Has a 66% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 4 32 Base:
60

Crit:

180

[6 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage regardless of weapon used while equipping the Baby Face's Blaster builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram minus.png -34% clip size.
Pictogram minus.png 10% slower movement speed on wearer.
Pictogram minus.png Boost reduced on air jumps.

Back Scatter
Craft
Back Scatter
Killicon back scatter.png 4 32 Base:
60

Crit:

180

[6 damage × 10 pellets]

Pictogram plus.png Minicrits targets when fired at their back and at close range

Pictogram minus.png -34% clip size.
Pictogram minus.png No random critical hits.
Pictogram minus.png +20% bullet spread.


Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 36 Base:
15

Crit:

45

[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
N/A 1 N/A Pictogram info.png When used, the player is immune to all damage but is unable to attack. Knockback still affects the player.

Pictogram info.png The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again.

Crit-a-Cola
Craft
Crit-a-Cola
N/A 1 N/A Pictogram info.png When used, all damage dealt is Mini-Crits and all damage taken is increased by 10%.

Pictogram info.png The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again.
Pictogram plus.png  +25% increased movement speed while under effect.

Mad Milk
Craft
Mad Milk
N/A 1 N/A Pictogram info.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health.

Pictogram info.png Partially nullifies Cloak on enemy Spies.
Pictogram info.png Extinguishes fire on wielder and allied players.
Pictogram info.png Has a 24 second recharge time.

Mutated Milk
Uncrate
Mutated Milk
Winger
Craft
Winger
Killicon winger.png 5 36 Base:
17

Crit:

52

[5 rounds / sec.]

Pictogram plus.png Deals 15% more damage.

Pictogram plus.png Jump height increased by 25% when active.
Pictogram minus.png Has a 60% smaller clip size.

Pretty Boy's Pocket Pistol
Craft
Pretty Boy's Pocket Pistol
Killicon pretty boy's pocket pistol.png 12 36 Base:
15

Crit:

45

[4.7 rounds / sec.]

Pictogram plus.png +15 max health on wearer.

Pictogram plus.png Wearer never takes falling damage.
Pictogram minus.png 25% slower firing speed.
Pictogram minus.png 50% fire damage vulnerability on wearer.

Flying Guillotine
Promotional / Craft
Flying Guillotine
Killicon flying guillotine.png 1 Base:
50

Crit:

150
Pictogram info.png Can be thrown to damage enemies. Recharges after 6 seconds.

Pictogram plus.png Causes Bleed On Hit.
Pictogram plus.png Long distance hit causes mini-crit.
Pictogram plus.png 100% Crit against stunned players.
Pictogram minus.png No random Critical Hits.


Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bat
Stock
Bat
Killicon bat.png N/A N/A Base:
35

Crit:

105
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Drop
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.

Pictogram info.png Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area.

Unarmed Combat
Craft
Unarmed Combat
Killicon unarmed combat.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Sandman
Unlock
Sandman
Killicon sandman.png Bat: N/A N/A Base:
35

Crit:

105
Pictogram plus.png Alt Fire: Launches a baseball that stuns the enemy between 1–8 seconds, depending on distance. The baseball will recharge over 15 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.

Pictogram minus.png Lowers maximum health by 15 points.

Killicon sandman ball.png Ball: 1 Base:
15

Crit:

45
Candy Cane
Craft
Candy Cane
Killicon candy cane.png N/A N/A Base:
35

Crit:

105
Pictogram plus.png A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.

Pictogram minus.png Raises explosive vulnerability by 25%.

Boston Basher
Craft
Boston Basher
Killicon boston basher.png N/A N/A Base:
35

Crit:

105
Pictogram plus.png On hit: causes bleed to enemy for 5 seconds.

Pictogram minus.png On miss, causes self-damage and bleed to the player for 5 seconds.

Three-Rune Blade
Promotional / Craft
Three-Rune Blade
Killicon three-rune blade.png
Sun-on-a-Stick
Promotional / Craft
Sun-on-a-Stick
Killicon sun-on-a-stick.png N/A N/A Base:
26

Crit:

79
Pictogram plus.png Guarantees Critical damage on burning targets.

Pictogram minus.png Deals 25% less damage.

Fan O'War
Promotional / Craft
Fan O'War
Killicon fan o'war.png N/A N/A Base:
4

Crit:

11
Pictogram plus.png On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.

Pictogram minus.png Deals 90% less damage.

Atomizer
Craft
Atomizer
Killicon atomizer.png N/A N/A Base:
28

Crit:

84
Pictogram plus.png Grants the ability to triple jump.

Pictogram minus.png Third jump deals 10 self-damage to the player.
Pictogram minus.png Has 30% slower firing speed.
Pictogram minus.png Deals 20% less damage against players.

Wrap Assassin
Craft
Wrap Assassin
Killicon wrap assassin.png Bat: N/A N/A Base:
11

Crit:

32
Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleeding. The Bauble will recharge over 15 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.

Pictogram minus.png Deals 70% less damage.

Killicon wrap assassin ball.png Ball: 1 Base:
15

Crit:

45


Taunt Attack

Scouttaunt4.PNG Associated items DescriptionKill Icon
Main article: Home Run

The Scout points to the sky, winds up and swings his bat, all without sound.

If an enemy is successfully hit, applause is heard.
  • Killicon home run.png

Item sets

The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a calling card on your victims


The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect


The Curse-a-Nature
Item icon Curse-a-Nature.png
Effect

No effect


Santa's Little Accomplice
Item icon Santa's Little Accomplice Bundle.png
Effect

No effect


The Public Enemy
Item icon Public Enemy Bundle.png
Effect

No effect


The Boston Bulldog
Item icon Hound's Hood.png
Effect

No effect


The Retro Rebel
Item icon Paisley Pro.png
Effect

No effect


The Wicked Good Ninja
Item icon Southie Shinobi.png
Effect

No effect


The Isolationist Pack
Item icon Alien Cranium.png
Effect

Increased Melee damage against Isolated Merc set
Increased Nostromo Napalmer damage taken from Isolated Merc set

Cosmetic items

Main article: Cosmetic items

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Get TF2 avatars on Steam: Original · Community

Achievements

Achieved.png
Main article: Scout achievements

Update history

January 14, 2008 Patch
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).

February 24, 2009 Patch (Scout Update)

March 6, 2009 Patch

  • You can now duck twice in the air. Scout double jumps reset the in-air jump counts.

March 13, 2009 Patch

  • Fixed Scout taunt kill achievement firing for people who didn't actually qualify.

April 20, 2009 Patch

  • Scouts now drop the Intelligence if they're carrying it when they start phasing.

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

December 17, 2009 Patch (WAR! Update)

  • Added headshot death animation.

December 22, 2009 Patch

  • Updated the Baseball and Jarate HUD indicators to stay on screen when full.

January 13, 2010 Patch

  • Fixed the Scout's legs twisting out of shape during a double jump.
  • Added backstab death animation.

March 18, 2010 Patch (First Community Contribution Update)

April 15, 2010 Patch

April 28, 2010 Patch

September 30, 2010 Patch (Mann-Conomy Update)

December 17, 2010 Patch (Australian Christmas)

January 24, 2011 Patch

February 3, 2011 Patch

  • Added weapon: Sun-On-A-Stick.
  • [Undocumented] Added a new leg bodygroup to the Scout model.

March 10, 2011 Patch (Shogun Pack)

May 12, 2011 Patch

June 3, 2011 Patch

June 23, 2011 Patch (Über Update)

July 1, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

December 15, 2011 Patch (Australian Christmas 2011)

February 9, 2012 Patch

February 23, 2012 Patch

March 1, 2012 Patch

May 10, 2012 Patch

May 17, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

August 2, 2012 Patch (Triad Pack)

August 10, 2012 Patch

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added weapons: Botkiller Scattergun and Golden Botkiller Scattergun.
  • [Undocumented] Added hat: Robot Running Man.

September 4, 2012 Patch

September 6, 2012 Patch

October 26, 2012 Patch (Spectral Halloween Special).

November 2, 2012 Patch

  • [Undocumented] Updated player models.

November 29, 2012 Patch

December 20, 2012 Patch (Mecha Update)

February 15, 2013 Patch

February 15, 2013 Patch

March 12, 2013 Patch

May 17, 2013 Patch (Robotic Boogaloo)

June 3, 2013 Patch

June 13, 2013 Patch

July 10, 2013 Patch

October 10, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

October 29, 2013 Patch (Scream Fortress 2013)

December 20, 2013 Patch (Smissmas 2013)

February 7, 2014 Patch (Strongbox Pack)

June 18, 2014 Patch (Love & War Update)

September 25, 2014 Patch (Limited Late Summer Pack)

Trivia

  • After players noted a resemblance between the Scout and TV pitchman Vince Offer, many requested that Valve add a reference to this in-game. With the release of the Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free!" and "No otha' class' gonna do dat!" were added to the game.
  • The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.
    • The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files.
  • In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
  • The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
  • The first BLU team Scout resembled Billy the Kid.
  • The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
  • Since June 8th, 2011, when a Scout is gibbed there is a 1/100 chance of a dove flying out of his torso. This is a reference to the final scene in Meet the Medic, where Archimedes is revealed to be stuck in Scout's chest.
  • The "Crazy Church Guy" from Left 4 Dead is also voiced by Nathan Vetterlein. This is referenced by one of the Scout's lines, which is borrowed from the Crazy Church Guy.

Gallery


Related merchandise

See also

References

  1. a b Scout Trading Card
  2. a b Team Fortress 2 Trailer 2, released in September 2006.

External links