Slowdown
From Team Fortress Wiki
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Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching. (See Classes for specifics on how much each class is slowed.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
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Weapon effect
| List of slowdown-inflicting weapons | |||||||
|---|---|---|---|---|---|---|---|
| Melee | |
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| Sandman | |||||||
| Primary | |
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| Natascha | |||||||
Weapon penalty
| List of slowdown penalty weapons | ||||||||
|---|---|---|---|---|---|---|---|---|
| Primary | |
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| Baby Face's Blaster | ||||||||
| Primary | |
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| Cow Mangler 5000 | ||||||||
| Melee | |
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| Scotsman's Skullcutter | ||||||||
| Primary | | |
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| Minigun | Natascha | |||||||
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| Iron Curtain | Tomislav | |||||||
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| Huo-Long Heater | ||||||||
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| Brass Beast | ||||||||
| Building | |
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| Hauling | ||||||||
| Primary | | |
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| Sniper Rifle | Sydney Sleeper | |||||||
| | | |||||||
| Bazaar Bargain | Machina | |||||||
| | | |||||||
| Hitman's Heatmaker | AWPer Hand | |||||||
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| Huntsman | ||||||||
| Secondary | |
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| Cozy Camper | ||||||||
| PDA | |
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| Disguise Kit | ||||||||
Removed slowdown
| List of weapons whose slowdown was removed | |||||||
|---|---|---|---|---|---|---|---|
| Primary | |
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| Shortstop | |||||||
| Secondary | |
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| Bonk! Atomic Punch | |||||||
| Secondary | |
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| Razorback | |||||||
Environmental slowdowns
| List of environmental slowdowns | ||||||
|---|---|---|---|---|---|---|
| Harvest Event Mann Manor Eyeaduct Ghost Fort | |
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| Scared | ||||||