Slowdown

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Sniper huntsman drawn.png
Shoot, son, you all slow as molasses.
The Engineer

Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching. (See Classes for specifics on how much each class is slowed.)

The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.

Contents

Weapon effect

List of slowdown-inflicting weapons
Melee Sandman
  • The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect.
  • If the baseball is launched at the maximum ranged distance, the victim will be completely unable to move for the duration of the effect.
Sandman
Primary Natascha
  • On Hit: 100% chance to slow target.
  • Every bullet that hits the target will slow them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced the further away the target's distance. It is currently unknown as to how much speed is reduced over what distance.
  • Disguised Spies will not be affected by slowdown from this weapon.
Natascha


Weapon penalty

List of slowdown penalty weapons
Primary Baby Face's Blaster
  • Movement speed is reduced to 86% while equipped in the loadout, speed increases as up to 99 damage is done without jumping.
Baby Face's Blaster
Primary Cow Mangler 5000
  • Movement speed reduced to 27% while charging.
Cow Mangler 5000
Melee Scotsman's Skullcutter
  • Movement speed reduced to 79% while equipped in the loadout.
Scotsman's Skullcutter
Primary Minigun Natascha
  • Movement speed is reduced to 37% while spun up.
Minigun Natascha
Iron Curtain Tomislav
Iron Curtain Tomislav
Huo-Long Heater
Huo-Long Heater
Brass Beast
  • Movement speed is reduced to 14.66% while spun up.
Brass Beast
Building Item icon Toolbox.png
  • Movement speed is reduced to 75% while hauling a building.
Hauling
Primary Sniper Rifle Sydney Sleeper
  • Movement speed is reduced to 27% while zoomed in with a scope.
Sniper Rifle Sydney Sleeper
Bazaar Bargain Machina
Bazaar Bargain Machina
Hitman's Heatmaker AWPer Hand
Hitman's Heatmaker AWPer Hand
Huntsman
  • Movement speed is reduced to 45% while an arrow is drawn.
Huntsman
Secondary Cozy Camper
  • Movement speed is reduced to 20% while scoped or drawn.
Cozy Camper
PDA Disguise Kit
  • Movement speed is reduced if disguised as a class slower than the Spy:
    • 93% if disguised as a Demoman
    • 80% if disguised as a Soldier
    • 77% if disguised as a Heavy
Disguise Kit


Removed slowdown

List of weapons whose slowdown was removed
Primary Shortstop
  • Removed in the December 17, 2010 Patch.
  • Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed.
Shortstop
Secondary Bonk! Atomic Punch
  • Removed in the April 28, 2010 Patch.
  • After use, it would temporarily reduce the Scout's speed by 56%.
Bonk! Atomic Punch
Secondary Razorback
  • Removed in the June 23, 2009 Patch.
  • When equipped, the Sniper's movement speed was reduced to 85%.
Razorback


Environmental slowdowns

List of environmental slowdowns
Harvest Event
Mann Manor
Eyeaduct
Ghost Fort
Ghost Yikes!.png
  • On the maps Harvest Event, Eyeaduct and Ghost Fort, occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
  • The Horseless Headless Horsemann in Mann Manor can scream and inflict a similar effect on all players nearby.
Scared
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