Sniper (Classic)

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Sniper (Classic)
Sniper (Classic)
Basic Information
Type: Other
Health: 90 / 140
Armor: 50
Armor type: Light
Speed: 100%

The Sniper is a playable class in Team Fortress Classic. He possesses average health and the weakest armor. He moves at a medium speed, and his weapons are designed to destroy all enemies at long-range.

The class is ineffective in a direct firefight, so Snipers should always try to stay away from close combat as they have a large advantage over all classes from a distance.

Contents

Basic Strategy

Special Abilities

Class Skill: Toggles Sniper Rifle zoom.

Quake Console Aliases:

Alias Effect
autozoom Toggle the automatic zooming of the Sniper Rifle.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD sniper rifle TFC.png
Weapon 2
Sniper Rifle Shells 75 N/A 50-250 on bodyshot.

100-500 on headshot.

Capable of headshooting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. Shares magazine with Automatic Rifle
HUD auto rifle TFC.png
Weapon 3
Automatic Rifle Shells 75 N/A 8 Shares ammo reserve with Sniper Rifle
HUD nail gun TFC.png
Weapon 4
Nailgun Nails 100 N/A 9 Used as a backup weapon or a replacement for the Automatic Rifle as it does more damage over time plus Nailgun ammunition is independent from the Sniper Rifle.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 145-50 Deals massive damage on a four second fuse.
Flare.png
Secondary
Flare
(Quake Team Fortress only)
4 None N/A

Gallery

See also

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