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  • 22:58, 21 November 2014 (diff | hist) . . (+108). . Sniper(Added A fact: -*The Sniper model has a glove on the left hand but in first person he has gloves on both of his hands.- (I noticed a minute before editing this page XD))
  • 22:57, 21 November 2014 (diff | hist) . . (+103). . Sniper(Added A fact: -*The Sniper model has a glove on the left hand but in first person he has gloves on both of his hands.- (I noticed a minute before editing this page XD))
  • 20:03, 21 November 2014 (diff | hist) . . (+5). . m Anti-Engineer strategy(I changed: Teleporters regain health are being repaired from the other side. It's fairly easy to outdamage the repair rate by using strong weapons or the Spy's Sapper.)
  • 19:48, 21 November 2014 (diff | hist) . . (+3). . m Anti-Spy strategy(I changed: The Spy can't pass for you, if you bump in a teammate and can't pass, he are a Spy. To; The Spy can't pass through you, if you bump in a teammate and can't pass, he is a Spy.)
  • 18:25, 21 November 2014 (diff | hist) . . (+1). . m Anti-Sniper strategy(I changed: If you must approach a Sniper while in the open, fire at him to cause flinching oreven force him to take cover. To: If you must approach a Sniper while in the open, fire at him to cause flinching or even force him to take cover.)
  • 18:22, 21 November 2014 (diff | hist) . . (0). . m Anti-Sniper strategy(I changed: He will be scoped often, making his susceptible to ambushes. To: He will be scoped often, making him susceptible to ambushes.)