Spy

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Spy
Spy.png
https://wiki.teamfortress.com/w/images/2/2e/Spy_RED_3D.jpg?1708615711.597472361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/c8/Spy_BLU_3D.jpg?1708615783.7829372361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/2/25/Spy_%C3%9CberCharged_RED_3D.jpg?1708615902.1306642361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/cd/Spy_%C3%9CberCharged_BLU_3D.jpg?1708615995.9785942361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2
Spy.png
Basic Information
Icon: Leaderboard class spy.png
Type: Support
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 107%
(See Speed below for further details)
Meet the Spy
SpyVidSplash.png
This Spy has already breached our defenses...
You've seen what he's done to our colleagues!
And worst of all:
He could be any one of us.
The BLU Spy on the RED Spy

Hailing from an indeterminate region of France, the Spy is an enthusiast of sharp suits and even sharper knives. Using a unique array of cloaking watches, he can render himself invisible or even feign his own death, letting him infiltrate enemy lines with little chance of detection. His Disguise Kit lets him impersonate any class on either team. With enough skill in the art of deception, the Spy can momentarily fool enemies with his disguise, lulling them into a false sense of security. When the time is right, he can emerge from the woodwork to strike a killing blow, stabbing his unsuspecting "teammate" in the back. A backstab with any of the Spy's knives will kill most foes in a single hit — provided they are not under the effects of any type of invulnerability.

In addition to being able to swiftly assassinate key enemies, the Spy can disable and destroy Engineer-constructed buildings with his Sapper. Once attached, the Sapper disables and slowly drains health from the enemy building, eventually resulting in its destruction. However, a Sapper can be removed by an Engineer, or Pyro wielding the Homewrecker, Maul, or Neon Annihilator.

The Spy has the unique ability to use enemy Dispensers while disguised, and use enemy Teleporters at any time, enabling him to replenish his health and ammo behind enemy lines and enter Engineer nests undetected. Should any enemy be unfortunate enough to be standing on a Teleporter exit as the Spy teleports, they will be telefragged and die instantly. However, the Spy still collides with enemy buildings, even when disguised.

Medics can both heal and apply ÜberCharge effects to disguised enemy Spies. Particularly adept Spies can use this to their advantage by coercing enemy Medics into healing them, allowing him to more easily pull off stabs amidst a group of enemies.

Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well (an ability unique to the Spy and a Medic carrying the Solemn Vow), allowing him to relay useful intelligence and coordinate team pushes. This synergizes well with his cloaking ability, which makes him ideal for identifying and calling out enemy positions and upcoming pushes. A skilled Spy can apply pressure from behind the enemy whilst the rest of his team pushes from the front, resulting in a pinch that any uncoordinated team will find difficult to escape from.

The Spy is voiced by Dennis Bateman.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class spy.png Spy
107 %
96 %
36 %
85 %
Disguised as a Scout
107 %
96 %
36 %
85 %
Disguised as a Soldier
80 %
72 %
27 %
64 %
Disguised as a Pyro
100 %
90 %
33 %
80 %
Disguised as a Demoman
93 %
84 %
31 %
75 %
Disguised as a Heavy
77 %
69 %
26 %
61 %
Disguised as a Engineer
100 %
90 %
33 %
80 %
Disguised as a Medic
107 %
96 %
36 %
85 %
Disguised as a Sniper
100 %
90 %
33 %
80 %

Basic strategy

Main articles: Spy tips, Spy strategy
Icon spy.jpg
  • Use your knife to backstab enemies from behind, killing them instantly.
  • Disguise yourself as an enemy with your Disguise Kit. Beware; attacking will remove your disguise.
  • Hit MOUSE2 to cloak and become fully invisible for a short period of time.
  • Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
  • Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
  • Place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises are not lost when placing Sappers.
  • Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
  • Call for enemy Medics by hitting E while disguised.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Revolver
Stock
Revolver
Killicon revolver.png 6 24 Base: 40

Crit: 120

Big Kill
Promotional
Big Kill
Killicon big kill.png
Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 Base: 34

Crit: 54-102

Pictogram plus.png Critical hits are guaranteed for headshots.

Pictogram minus.png Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits.
Pictogram minus.png –15% damage penalty.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.
Pictogram minus.png Critical damage is affected by range.

Killicon sniperriflehs.png
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 Base: 32

Crit: 96

Pictogram plus.png +40% cloak duration

Pictogram plus.png On hit: adds 15% charge to cloak.
Pictogram minus.png –20% damage penalty.

Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 Base: 40

Crit: 120

Pictogram plus.png +20% damage bonus while disguised.

Pictogram plus.png Attacks pierce damage resistance effects and bonuses.
Pictogram minus.png 20% slower firing speed.
Pictogram minus.png No random critical hits.

Diamondback
Promotional
Diamondback
Killicon diamondback.png 6 24 Base: 34

Crit: 102

Pictogram plus.png Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35).

Pictogram minus.png –15% damage penalty.
Pictogram minus.png No random critical hits.


Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Knife
Stock
Knife
Killicon knife.png N/A N/A Base:
40

Backstab:
victim's health

Killicon backstab.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Killicon backstab.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon backstab.png
Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Killicon backstab.png
Sharp Dresser
Promotional
Sharp Dresser
Killicon sharp dresser.png
Killicon sharp dresser backstab.png
Black Rose
Promotional
Black Rose
Killicon black rose.png
Killicon backstab.png
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png N/A N/A Base:
40

Backstab:
victim's health

Pictogram plus.png Upon a successful backstab, the Spy instantly disguises as the backstab victim.

Pictogram plus.png Victims do not make any noise when dying.
Pictogram plus.png Victims' bodies disappear after being stabbed.
Pictogram plus.png If backstabbed, victims' death will not be shown in the killfeed for other enemies.
Pictogram minus.png +33% cloak drain rate.
Pictogram minus.png Normal disguises require (and consume) a full cloak meter.

Killicon backstab.png
Wanga Prick
Craft
Wanga Prick
Killicon wanga prick.png
Killicon backstab.png
Conniver's Kunai
Promotional
Conniver's Kunai
Killicon conniver's kunai.png N/A N/A Base:
40

Backstab:
victim's health

Pictogram plus.png On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.

Pictogram minus.png –55 max health on wearer.

Killicon backstab.png
Big Earner
Craft
Big Earner
Killicon big earner.png N/A N/A Base:
40

Backstab:
victim's health

Pictogram plus.png Upon a kill, the Spy gains 30% of his cloak meter.

Pictogram plus.png Gain a 3 second speed boost on kill.
Pictogram minus.png –25 max health on wearer.

Killicon backstab.png
Spy-cicle
Craft
Spy-cicle
Killicon spy-cicle.png N/A N/A Base:
40

Backstab:
victim's health

Pictogram plus.png On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.

Pictogram minus.png Backstab turns victim to ice.
Pictogram minus.png Melts in fire, regenerates in 15 seconds and by picking up ammo.

Killicon backstab.png


Taunt attack

Spytaunt2.png Associated items DescriptionKill Icon
Main article: Fencing

The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either:

"I'm going to gut you like a Cornish game hen."
"Just lay your weapons down and walk away."
  • Killicon fencing.png

Primary PDA

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Disguise Kit
Stock
Primary PDA

Disguise Kit
N/A N/A N/A N/A Pictogram info.png Allows the Spy to disguise himself as an enemy or a friendly player.


Secondary PDA

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Invis Watch
Stock
Secondary PDA

Invis Watch
N/A N/A N/A N/A

Cloak type: Timed
Pictogram info.png Cloaks Spy for 10 seconds.
Pictogram info.png Cloak meter can be refilled from ammo sources.

Enthusiast's Timepiece
Promotional
Secondary PDA

Enthusiast's Timepiece
Quäckenbirdt
Promotional
Secondary PDA

Quäckenbirdt
Cloak and Dagger
Unlock
Secondary PDA

Cloak and Dagger
N/A N/A N/A N/A

Cloak type: Motion sensitive
Pictogram plus.png While standing still, cloaks Spy indefinitely and slowly refills cloak meter .
Pictogram plus.png Has +100 % cloak recharge rate.
Pictogram minus.png Cloak meter can not be refilled by ammo boxes while invisible.
Pictogram minus.png -35% cloak meter from ammo boxes.
Pictogram info.png Cloak consumption rate varies depending on the type of movement you use (see Function Times for more information).
Pictogram info.png User can still stay partially cloaked once the cloak meter runs out.

Dead Ringer
Unlock
Secondary PDA

Dead Ringer
N/A N/A N/A N/A Cloak type: Feign death

Pictogram info.png Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse.
Pictogram plus.png Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds.
Pictogram plus.png 50% faster cloak recharge rate.
Pictogram plus.png +40% cloak duration.
Pictogram plus.png Grants a 3 second speed boost upon receiving damage.
Pictogram plus.png Feign Death stealth has no bump shimmer for 3 seconds.
Pictogram minus.png Ammo kits and dispensers do not refill the Spy's cloak meter.
Pictogram minus.png Has a loud, distinctive decloak sound.
Pictogram minus.png Triggering feign death will lower the cloak meter to 50%.
Pictogram minus.png Cloak meter must be fully charged to use.


Building

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sapper
Stock
Building

Sapper
Killicon electro sapper.png N/A N/A N/A Pictogram info.png Disables and slowly destroys enemy Engineer buildings.
Ap-Sap
Promotional
Building

Ap-Sap
Killicon ap-sap.png
Snack Attack
Uncrate
Building

Snack Attack
Killicon snack attack.png
Red-Tape Recorder
Promotional
Building

Red-Tape Recorder
Killicon red-tape recorder.png N/A N/A N/A Pictogram info.png Disables enemy Engineer buildings.

Pictogram plus.png Reverses enemy building construction.
Pictogram minus.png Does not damage buildings.
Pictogram minus.png Takes longer than the stock Sapper to nullify an Engineer building (see Function Times for more information).


Item sets

Main article: Item sets
The Saharan Spy
Backpack The Saharan Spy Bundle.png
Effect

Extra effects when taunting.


The Man of Honor
Item icon Mobster Monday Bundle.png
Effect

No effect


The Invisible Rogue
Item icon Invisible Rogue.png
Effect

No effect


The Gravelpit Emperor
Item icon Bountiful Bow.png
Effect

No effect


The Automatic Pilot Pack
Item icon Aviator Assassin.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Spy cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Spyava.jpg Buffed red spy.jpg Buffed blu spy.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Spy achievements

Update history

October 31, 2007 Patch
  • Medi Gun no longer continues to heal enemy Spies who have lost their disguise.

February 19, 2008 Patch

  • Fixed a case where a spy stabbing from the front of a player would score a backstab.

February 28, 2008 Patch

  • [Undocumented] Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA.

May 21, 2009 Patch (Sniper vs. Spy Update)

June 23, 2009 Patch

  • [Undocumented] Fixed a bug where a fake Spy hand would appear on the screen of other players.

December 17, 2009 Patch (WAR! Update)

  • Added more backstab animations.
  • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.

December 18, 2009 Patch

  • Fixed Spies being able to build dispensers.

January 13, 2010 Patch

  • Added backstab death animation.

April 29, 2010 Patch (119th Update)

  • Fixed Engineers & Spies being able to circumvent build restrictions.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "Hi-five" taunt.

April 14, 2011 Patch (Hatless Update)

August 18, 2011 Patch (Manno-Technology Bundle)

  • Fixed disguised Spies showing their critboost status.

March 12, 2013 Patch

  • Fixed the Spy not holding Sappers correctly in third person.

July 12, 2013 Patch

  • Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe.

February 7, 2014 Patch

  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy.

June 11, 2014 Patch

  • Fixed several cosmetic items not cloaking properly for the Spy.
  • Fixed bug where Spy was unable to taunt with the Disguise Kit.

December 12, 2014 Patch

December 23, 2014 Patch

  • Fixed disguised Spies using the incorrect grapple color.
  • Fixed the Resist powerup shield drawing for Spies while they are invisible.
  • Fixed the Resist powerup shield using the wrong color for disguised Spies.
  • Fixed not seeing the powerup icons for disguised Spies.

January 27, 2015 Patch

  • Fixed a client crash related to Spies disguising as players and then switching their disguise weapon.

July 2, 2015 Patch (Gun Mettle Update)

  • Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair).
  • Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.
  • In the disguise menu, pressing 'reload' will also toggle the disguise team.
  • While invisible, Spy receives 20% less damage from all damage sources.
  • While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed).
  • Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).

July 7, 2016 Patch

  • Max speed increased to 320 (from 300).

July 28, 2016 Patch

  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as.

December 3, 2020 Patch (Smissmas 2020)

  • Updated Spy invis materials with community fixes from Liam Stone (boba).

December 9, 2020 Patch

  • Updated Spy invis materials with community fixes from Liam Stone (boba).

December 11, 2020 Patch

  • Fixed the Spy's arms not cloaking.

June 21, 2022 Patch

  • Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet.
  • Fixed the Spy using incorrect disguise weapons when disguising as Soldier, Pyro, Heavy or Engineer with no member of the same class on the opposing team.

August 11, 2022 Patch

  • Fixed the Spy being able to disguise after picking-up the intelligence.

Bugs

Image of a Spy disguised as an Engineer, holding an Ambassador
  • Sometimes, the class the Spy is disguised as appears to be carrying invisible or transparent weapons to players on the enemy team. This also includes weapons worn on players, such as the Gunboats or Ali Baba's Wee Booties.
  • When removing a disguise in third person, the cosmetic items of the player the Spy is disguised as appear on the Spy for a split second.
  • Rarely, disguised Spies can have missing bodygroups. This can cause situations such as a headless Pyro, or a hatless Scout.
  • When a Spy is disguised as a Sniper with the Huntsman or Fortified Compound equipped, arrows do not appear in the Sniper's quiver.
  • If a disguised Spy dies, their player model goes into a reference pose when ragdolling.
  • If a Spy disguises and then removes their disguise while wearing any item that goes in the bip_head bone (i.e. most items with the Hat equip region), the Spy's equipped hat becomes slightly out of sync with their movement, occasionally clipping on the character's player model.
  • Sometimes, the Spy's left hand moving animation is faster than its default speed when the player is moving. This issue can be fixed by recording a demo (type "record x" in console, replacing x with the name of the demo) and quickly stopping it (typing "stop" in console).

Trivia

  • The Spy's voice actor Dennis Bateman also voices the Pyro class.
  • The idea of Spy originally came from a Quake glitch, which caused players of the enemy team to appear as allies. [2]
  • A common running joke and theory is that the Spy is the Scout's father.
    • This is inferred from official media such as the Meet the Spy short and in-game domination lines introducing Spy's liaisons with Scout's mother.
    • Official comics further play into this speculation, with the Heavy giving a passing comment that the Scout's father "disappears often", and "The Naked and the Dead" comic showing the Spy giving comfort to a dying Scout, even calling him "son" while disguised as Tom Jones, and grieving when Scout dies.
  • The character has made some game crossovers:
    • The Spy makes an appearance in Worms: Reloaded as one of the forts; the rest of the fort is composed of Gravel Pit. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
    • Just like the rest of the classes, the Spy makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
    • The Assassin class of Monday Night Combat has a promotional item with the Spy's disguise mask and the Scout's headset named "Bonk! Slash!".
    • The Spy, together with the Heavy and Pyro, feature as a single character named "Team Fortress" in the PC version of Sonic & All-Stars Racing Transformed. Spy flies the airplane.
    • In Poker Night at the Inventory, an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks.
  • The Spy is known to speak phrases in French, Spanish and Italian.
  • The Spy has an English accent in his French voice lines.
  • The first BLU team Spy resembled Fu Manchu.
  • According to the Ap-Sap's dialogue, the Spy keeps his knife, Revolver and Sapper in a pocket of his suit.
  • According to the Spy, his tie is made of silk and costs US$9,000, while dialogue in The Naked and the Dead reveals the Spy's suit to be a US$10,000 custom-tailored Louis Crabbemarché jacket.
    • Crabbemarché loosely translates to "crab walking", a reference to the Spycrab fad.

Gallery


Related merchandise

See also

References

External links