Level 1 Stickybomb Launcher +200% max secondary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.
— The Demoman on sticky jumping training techniques
The Sticky Jumper is a secondary weapon for the Demoman. Similar in appearance to the Stickybomb Launcher, it features a painted orange muzzle plus an orange and white striped pattern on the magazine, and lacks a front iron sight. The weapon fires rounded Stickybombs.
As a training item, the Sticky Jumper fires completely harmless stickybombs, which deal the same knockback to the player as a normal Sticky bomb (But dealing no knockback at all to enemies), allowing players to freely practice sticky jumping techniques. While the weapon only allows for two sticky-bombs to be deployed at once, the ammo count for the weapon is tripled, giving the user forty-eight extra stickybombs to use. The user is still vulnerable to self-damage from other explosive weaponry as well as fall damage. Players equipped with this weapon are unable to carry the intelligence in Capture the Flag mode or the Australium briefcase in Special Delivery mode.