Surfing is a popular modification/mini-game that originated on Counter-Strike but has since jumped to Team Fortress 2, and is also the term used for gliding into slanted walls or surfing ramps.
Surfing requires a command to be changed: sv_airaccelerate. The amount is usually 150, but can go as high as 1000 if you are trick surfing. This changes how fast you can turn without losing velocity. This can either be changed through SourceMod, or launch options via "+sv_airacceleration #"
Surfing wasn't itself in the beginning, it started out as slide maps. Similar to surfing, it requires a knowledge of air strafing. "Slide" then evolved into "Surfing" by changing the air acceleration amount. Many maps have been made for the sole purpose of utilising this and they are often very diverse. Sometimes there are maps designed for combat and include surfing ramps to create a unique battle scenario, but most of the time the objective of these servers will be to reach the "end" of a lengthy course of surfing ramps.
Surf Ramps are slanted walls which a player must strafe against using theor keys. This is also how a player must get to the end of a map. Surf ramps can loop, curve or slant in almost any direction. Usually, the key is never used, because upon its trigger, it causes the player to instantly lose traction with the surf ramp, and thus slide downwards. Surf ramps will often end sending the player flying through the air into another Surf ramp, and through this the player can get around the map, often reaching high speeds.
Gaining SpeedGaining Speed is important to navigating the surf map. Players can gain speed by sliding down to the lower parts of the ramp while surfing on a Surf ramp, and by falling to new Surf ramps. Certain areas on Surf ramps may provide the player with a speedup, while others may provide a slowdown. These ramps will often come in pairs, requiring skillful navigation to pass the correct one.
BLU and RED Spawns may be as close or as far away from each other as possible. They will often start at a high point of a a Surf ramp, allowing the player to gain a lot of speed before flying to the next ramp. Forgiving maps may respawn a player here if they fall off too early. In most maps you also have 5 seconds protection, when you spawn again after death. This gives you a chance to either kill intruders, or get safely back to the ramps again.
Whenever a player reaches the specified End to the map, a player can usually be teleported to a multitude of places. These places could be the top of jail, where one may be able to score frags, unique locations that contain specific reward triggers, or a variety of other places. Some servers will tell the whole server that the player has reached the end.
JailA notable part of a combat surf map is the Jail. Whenever a player strays away from the surf ramps or falls onto the map floor, they are most likely to end up in jail. Jails can usually be operated in different spots, but are most often situated where the opposing team is able to kill victims, or an arena like area, often in a remote place. Commonly, there is a kill button (that kills everyone instantly or over time) and a free button that opens an exit, allowing players to continue surfing on the regular map.
Skill maps have obstacles to prevent the player from surfing directly to the finish. The obstacles may require the player to keep as much speed as possible, or to navigate through a series of walls via air strafing. Obstacles may include:
- Bunny hops†
- Slowdown Areas
†Since bunny hopping is not possible in TF2 without any modification, some developers have created plugins for SourceMod to replicate bunny hopping.
Combat/Death-Match Surf maps are maps that usually have a jail or central region where players gather and battle. These maps may have an end where you would gain an advantage over players in the jail area or central region. Combat/Death-Match surf maps may also have checkpoints where you would gain some advantage over players. In some cases, these combat maps may contain an area overlooking an area to give Snipers a height advantage over players. Occasionally, combat surf maps may have secrets where you would receive a "special treatment", such as access to places where you could easily kill.
Combat/Death-Match surf maps usually contain Control Points where players can capture and win the round, or the Control Point could be for the gamemode King of the Hill. There are often many 'stopping points' in which there is normal flat terrain to battle on, often also containing control points.
Skill Surf maps are purely surfing, and as such have little or no fighting. Maps greatly range in difficulty and usually contain no "jail" or central region. These maps promote techniques of surfing, for example, to keep speed and quick air strafing. These maps may contain spins, bunny hops, and jumps from ramp to ramp or ramp to platforms. There are 2 types of skill surf maps:
- Staged skill maps
- Linear skill maps
Staged skill maps are skill maps with stages or checkpoints in between the whole surf. The stages may have their own theme and style of surfing.
Linear skill maps are skill maps without stages or stops in between the whole surf. These maps may be as short as 30 seconds, or as long as 3 minutes. You basically surf from start to end, hence linear.
There is a variant called a staged linear map, shown by Panzer in his map surf_eternal. The whole surf itself is linear, but if you fail on one of the "stages", you will usually be sent back to a place where you can either select which "stage" you want to continue on.
Trick Surf is where you surf around the map performing a series of tricks. Tricks may include surfing backwards or sideways, wraps, or a series of jumps and air strafes. A "wrap" is where you wrap around a segment of a surf ramp one or more times. The skill level of trick surf can be compared to skill surfing, but the skill varies around each trick.
The Way to find Surf Maps
Surf maps can easily be found. When you open up TF2, you have to go to Servers, and write "surf_" down in the Map section. There's a lot of different maps to choose, and some of them are more surfing than others. But when you have found the one you like, you simply connect to the server and choose a team.
- Maps may be hard at first, but practice makes perfect. Keep at these maps and you will eventually reach the end.
- When surfing on combat maps, use your speed to throw off the enemy. Jumping off ramps and firing at enemies, then landing again can help greatly. You can surf sideways to help yourself aim.
- Some maps require you to navigate through some obstacles. To help, try to envision your route before air strafing.
- There is no required way to surf one map, try every route you find!
- Keep note that there may be unexpected things while surfing, situations like negative gravity! Explore what you can do with any map feature.
- There may be areas where you can telehop (teleport hopping). It is where you can keep the amount of velocity you have by entering a teleport which sends you to a location, usually by bunny hopping.
- Speed boosts can be essential to navigating a course correctly, as not having enough speed often means you cannot get to the next Surf ramp. Avoiding slowdowns is important due to this.
- Some Surf Map ends provide a teleport into the enemy spawn. Use this to rack up loads of kills on unsuspecting foes!
- Survival is key when you reach the end and get teleported to a fragging area. If you die here, you will have to repeat the entire course again!
- On Combat Surf, it is important to keep your spawn protected and your team dominating the jail, otherwise the other team will most likely see the opportunity and spend the round's time spawn and/or jail camping for free kills. It's your team or their's.
- Detailed surf tutorial for beginners: http://steamcommunity.com/sharedfiles/filedetails/?id=165005424#119039