Talk:List of useful console commands

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I suggest integrating this page with Developer_Console since they're both sort articles and they're both related Drakaenae 04:50, 20 November 2010 (UTC)

Now Lagg fused the console article with this one instead --phoenixfire2001 14:35, 20 November 2010 (UTC)

Stub tag

Considering that this article is for useful commands only, is it still a stub? There seems to be plenty of content on it to remove the stub tag. --Garticuno 05:34, 25 December 2010 (UTC)

I agree, but looking at it, it's missing a handful of other useful commands. I'll probably expand on this article in the future, but I'm in the process of moving at the moment and also on holiday (Merry Christmas!). My autoexec is pretty hefty and huge :X ventus|talk  08:49, 25 December 2010 (UTC)

Weapon commands

The class specific wepon commands need to be updated with new weapons! Massive Mountain of Hat 06:05, 3 March 2011 (UTC)

Weapon commands working

the weapon commands don't seem to work for me! anyone know why? -mrlong1235

Server Commands

Are there server commands that allows one to adjust cap/round time for KotH (which is 3 minutes by default for example) and possibly other maps? I tried several commands and have found none to be able to adjust times for KotH (3 minutes). Goldfish 19:13, 7 July 2011 (PDT)

Weapon values

As said above by Bujeebus, the list of weapon names that go with the "use <weapon_name>" is way outdated. For example, missing are the BFB, Black Box, Liberty Launcher, and many more. There are only 4 medic weapons. Does anyone have a list of ALL of them? Edit: Apparently some of them are used under the same 'class' - for example, the Black Box and LL are classified as tf_weapon_rocketlauncher. Will add this information. Greeklemoncake 05:02, 21 January 2013 (PST)

mat_viewportupscale and mat_viewportscale

Should we add these? What is a "mat_" command? These was added in the Scream Fortress Event 2012. dAn (talk) 11:12, 21 July 2013 (PDT)

Should we change the addcond commands?

With the current addcond numbers, 5 and 11, the crit boost and the uber will be removed the instant you are healed by a medic or payload cart. However, 34 and 52 will not do that. Should we change it?