Team Fortress series

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Team Fortress series
TF2 crosshair.png
Basic Information
Developer:

Valve

Designer(s):

Robin Walker, John Cook, Ian Caughley

Released:

August 24, 1996

Team Fortress is a series of team- and class-based multiplayer online first person shooter games, designed by Robin Walker and later developed by Valve. The series places a high emphasis on teamwork and cooperation to complete objectives by two competing teams of players selected from nine classes, each fulfilling a different role in the team's ranks.

Team Fortress

Main article: Team Fortress

Released in August 1996, Team Fortress is a game mod based on id Software's Quake engine. The first iteration of Team Fortress, also known as Quake World Team Fortress (QWTF) or Quake Team Fortress (QTF), was designed and written by Robin Walker, John Cook, and Ian Caughley. An update to the game was released in December 1996, which was instead based on the QuakeWorld engine.

Team Fortress Classic

Main article: Team Fortress Classic

Team Fortress Classic is a remake of the Team Fortress mod for Quake. It was released in May 1999 as a free addition to Half-Life. A standalone version was later released with Valve's Steam system in 2003. The development of Team Fortress Classic was led by John Cook and Robin Walker, the designers of the original Team Fortress mod. It retained much of the original gameplay from Team Fortress but was powered by Valve's GoldSrc engine instead of QuakeWorld.

Team Fortress 2

Main article: Team Fortress 2

Team Fortress 2, the successor to Team Fortress and Team Fortress Classic, was developed by Valve as part of the game compilation The Orange Box and released in 2007 for game consoles and for computers via Steam. It sports a cartoon-like visual style and greatly expands on the gameplay found in its predecessors. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained unchanged. The Steam release of Team Fortress 2 adopted a free to play model in June 2011, with all revenue originating either from microtransaction payments of items in the Mann Co. Store or fees charged for buying items in the Steam Community Market, which opened in beta December 12, 2012.