From Team Fortress Wiki
Primary
Fire damage is determined by particle range from Flamethrower.
 Stock Flame Thrower
|
| 200
| N/A
| Base (Max):
- 153.5 / sec.
Crit (Max):
- 460.5 / sec.
Afterburn:
- 6 / sec. × 10 secs.
| On hit: ignites enemy.
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
|
 Unlock Backburner
|
| 200
| N/A
| Base (Max):
- 153.5 / sec.
Crit (Max):
- 460.5 / sec.
Afterburn:
- 6 / sec. × 10 secs.
| Guarantees Critical hits when attacking from behind.
Airblasts cost 150% more ammo to fire (50 instead of 20).
Does not get random Critical hits.
On hit: ignites enemy.
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
|
 Craft Degreaser
|
| 200
| N/A
| Base (Max):
- 139.5 / sec.
Crit (Max):
- 418.5 / sec.
Afterburn:
- 4 / sec. × 10 secs.
| Gives 65% faster weapon switch.
Deals 10% less damage.
Deals 25% less afterburn damage.
On hit: ignites enemy.
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
|
 Craft Phlogistinator
|
| 200
| N/A
| Base (Max):
- 139.5 / sec.
Crit (Max):
- 418.5 / sec.
Afterburn:
- 6 / sec. × 10 secs.
| Upon dealing enough fire damage, secondary fire initiates 'Mmmph', which fully restores health and gives guaranteed Critical hits over a short period of time. Damage taken is reduced to a fraction during the taunt.
Cannot fire blasts of compressed air.
Does not get random Critical hits.
Deals 10% less damage.
On hit: ignites enemy.
|
 Craft Rainblower
|
| 200
| N/A
| Base (Max):
- 153.5 / sec.
Crit (Max):
- 460.5 / sec.
Afterburn:
- 6 / sec. × 10 secs.
| On Equip: Visit Pyroland.
Only visible in Pyroland.
On hit: ignites enemy.
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
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This template is meant to be used in localized versions of the Pyro article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
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