Template:PatchDiff/August 10, 2012 Patch/team fortress 2 content.gcf/tf/scripts/soundscapes soho.txt

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N/A1 
N/A2 
N/A3 "soho_generic"
N/A4{
N/A5 "dsp" "21"
N/A6 "playlooping"
N/A7 {
N/A8 "volume" "1"
N/A9 "pitch" "100"
N/A10 "wave" "ambient/outdoors.wav"
N/A11 }
N/A12"playlooping"
N/A13 {
N/A14 "volume" "0.2"
N/A15 "pitch" "100"
N/A16 "wave" "ambient\voices\appartments_crowd_loop1.wav"
N/A17 }
N/A18 
N/A19 
N/A20 "playrandom"
N/A21 {
N/A22 "time" "5,15"
N/A23 "volume" "0.5,0.75"
N/A24 "pitch" "125"
N/A25 "rndwave"
N/A26 {
N/A27 "wave" "ambient\cp_harbor\car_1shot_06.wav"
N/A28 "wave" "ambient\cp_harbor\car_1shot_05.wav"
N/A29 "wave" "ambient\cp_harbor\car_1shot_04.wav"
N/A30 "wave" "ambient\cp_harbor\car_1shot_03.wav"
N/A31 
N/A32 }
N/A33 }
N/A34 
N/A35 "playrandom"
N/A36 {
N/A37 "time" "5,15"
N/A38 "volume" "1"
N/A39 "pitch" "115"
N/A40 "rndwave"
N/A41 {
N/A42 "wave" "ambient\dog1.wav"
N/A43 "wave" "ambient\dog2.wav"
N/A44 "wave" "ambient\dog3.wav"
N/A45 "wave" "ambient\dog4.wav"
N/A46 
N/A47 }
N/A48 }
N/A49 
N/A50 
N/A51 "playrandom"
N/A52 {
N/A53 "time" "50,65"
N/A54 "volume" "0.75"
N/A55 "pitch" "100"
N/A56 "rndwave"
N/A57 {
N/A58 "wave" "ambient\machines\heli_pass1.wav"
N/A59 }
N/A60 }
N/A61 
N/A62 "playrandom"
N/A63 {
N/A64 "time" "20,45"
N/A65 "volume" "0.2"
N/A66 "pitch" "180"
N/A67 "rndwave"
N/A68 {
N/A69 "wave" "ambient\alarms\apc_alarm_pass1.wav"
N/A70 }
N/A71 }
N/A72}
N/A73 
N/A74 
N/A75 
N/A76 
N/A77 "soho_square"
N/A78{
N/A79 "dsp" "21"
N/A80 "playlooping"
N/A81 {
N/A82 "volume" "1"
N/A83 "pitch" "100"
N/A84 "wave" "ambient/outdoors.wav"
N/A85 }
N/A86 
N/A87 
N/A88 "playlooping"
N/A89 {
N/A90 "volume" "1"
N/A91 "pitch" "100"
N/A92 "wave" "ambient\atmosphere\plaza_amb.wav"
N/A93 }
N/A94 
N/A95 "playrandom"
N/A96 {
N/A97 "time" "35,70"
N/A98 "volume" "0.18"
N/A99 "pitch" "180"
N/A100 "rndwave"
N/A101 {
N/A102 "wave" "ambient\alarms\apc_alarm_pass1.wav"
N/A103 }
N/A104 }
N/A105 "playrandom"
N/A106 {
N/A107 "time" "5,15"
N/A108 "volume" "0.35,0.55"
N/A109 "pitch" "125"
N/A110 "rndwave"
N/A111 {
N/A112 "wave" "ambient\cp_harbor\car_1shot_06.wav"
N/A113 "wave" "ambient\cp_harbor\car_1shot_05.wav"
N/A114 "wave" "ambient\cp_harbor\car_1shot_04.wav"
N/A115 "wave" "ambient\cp_harbor\car_1shot_03.wav"
N/A116 
N/A117 }
N/A118 }
N/A119 "playrandom"
N/A120 {
N/A121 "time" "2,15"
N/A122 "volume" "0.55,0.75"
N/A123 "pitch" "100"
N/A124 "rndwave"
N/A125 {
N/A126 "wave" "ambient\materials\shutter6.wav"
N/A127 "wave" "ambient\materials\shutter7.wav"
N/A128 "wave" "ambient\materials\shutter8.wav"
N/A129 "wave" "ambient\shutter4.wav"
N/A130 "wave" "ambient\shutter5.wav"
N/A131 "wave" "ambient\shutter6.wav"
N/A132 
N/A133 }
N/A134 }
N/A135 "playrandom"
N/A136 {
N/A137 "time" "5,15"
N/A138 "volume" "1"
N/A139 "pitch" "115"
N/A140 "rndwave"
N/A141 {
N/A142 "wave" "ambient\dog1.wav"
N/A143 "wave" "ambient\dog2.wav"
N/A144 "wave" "ambient\dog3.wav"
N/A145 "wave" "ambient\dog4.wav"
N/A146 
N/A147 }
N/A148 }
N/A149 
N/A150 
N/A151 "playrandom"
N/A152 {
N/A153 "time" "50,65"
N/A154 "volume" "0.45"
N/A155 "pitch" "100"
N/A156 "rndwave"
N/A157 {
N/A158 "wave" "ambient\machines\heli_pass1.wav"
N/A159 }
N/A160 }
N/A161}
N/A162 
N/A163 
N/A164 
N/A165"underground_soho"
N/A166{
N/A167 "dsp" "5"
N/A168 "playlooping"
N/A169 {
N/A170 "volume" "1"
N/A171 "pitch" "80"
N/A172 "wave" "ambient/indoors.wav"
N/A173 }
N/A174 "playrandom"
N/A175 {
N/A176 "time" "10,20"
N/A177 "volume" "0.15"
N/A178 "pitch" "135"
N/A179 "rndwave"
N/A180 {
N/A181 "wave" "ambient\creak01.wav"
N/A182 "wave" "ambient\creak02.wav"
N/A183 "wave" "ambient\creak03.wav"
N/A184 }
N/A185 }
N/A186 
N/A187 "playlooping"
N/A188 {
N/A189 "volume" "1"
N/A190 "pitch" "100"
N/A191 "position" "0"
N/A192 "attenuation" "0.19"
N/A193 "wave" "ambient\levels\canals\waterleak_loop1.wav"
N/A194 }
N/A195 
N/A196 "playlooping"
N/A197 {
N/A198 "volume" "1"
N/A199 "pitch" "100"
N/A200 "position" "1"
N/A201 "attenuation" "0.17"
N/A202 "wave" "ambient/lighthum.wav"
N/A203 }
N/A204 "playlooping"
N/A205 {
N/A206 "volume" "0.75"
N/A207 "pitch" "115"
N/A208 "position" "2"
N/A209 "attenuation" "0.18"
N/A210 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A211 }
N/A212 
N/A213 "playlooping"
N/A214 {
N/A215 "volume" "1"
N/A216 "pitch" "100"
N/A217 "position" "3"
N/A218 "attenuation" "0.19"
N/A219 "wave" "ambient\levels\canals\waterleak_loop1.wav"
N/A220 }
N/A221 "playlooping"
N/A222 {
N/A223 "volume" "1"
N/A224 "pitch" "100"
N/A225 "position" "4"
N/A226 "attenuation" "0.17"
N/A227 "wave" "ambient/lighthum.wav"
N/A228 }
N/A229 "playlooping"
N/A230 {
N/A231 "volume" "0.75"
N/A232 "pitch" "115"
N/A233 "position" "5"
N/A234 "attenuation" "0.18"
N/A235 "wave" "ambient\cp_harbor\indoor_lp_01.wav"
N/A236 }
N/A237 
N/A238}
N/A239 
N/A240 
N/A241 
N/A242 
N/A243 
N/A244 
N/A245"soho_indoor"
N/A246{
N/A247 "dsp" "11"
N/A248 "playlooping"
N/A249 {
N/A250 "volume" "1"
N/A251 "pitch" "100"
N/A252 "wave" "ambient/outdoors.wav"
N/A253 }
N/A254 
N/A255 "playlooping"
N/A256 {
N/A257 "volume" "0.2"
N/A258 "pitch" "100"
N/A259 "wave" "ambient/lighthum.wav"
N/A260 }
N/A261 
N/A262}
N/A263 
N/A264