Template:PatchDiff/August 23, 2011 Patch/team fortress 2 content.gcf/tf/scripts/gamehaptics.txt

From Team Fortress Wiki
Jump to: navigation, search
42654265 "msRamp" "20"
42664266 "msSustain" "15"
42674267 "msDecay" "20"
4268N/A "msDelay" "700"
N/A4268 "msDelay" "750"
N/A4269 "special" "SPLINEENVELOPE"
42694270 
42704271 "force"
42714272 {
42724273 "x" "0"
4273N/A "y" "-0.75"
N/A4274 "y" "-2"
42744275 "z" "-0.75"
42754276 }
4276N/A "chain"//Inserting New flare
N/A4277 "chain"//move hand up
42774278 {
4278N/A "special" "NOISEENVELOPE2X"
4279N/A "msRamp" "30"
N/A4279 "msDelay" "800"
N/A4280 "msDecay" "20"
42804281 "msSustain" "30"
4281N/A "msDecay" "30"
4282N/A "msDelay" "1000"
N/A4282 "msRamp" "40"
N/A4283 "special" "SPLINEENVELOPE"
N/A4284 
42834285 "force"
N/A4286 {
N/A4287 "x" "0"
N/A4288 "y" "1.25"
N/A4289 "z" "0"
N/A4290 }
N/A4291 "chain"//move hand down
42844292 {
4285N/A "x" "0"
4286N/A "y" "-1"
4287N/A "z" "-0.5"
4288N/A }
N/A4293 "msDelay" "950"
N/A4294 "msDecay" "10"
N/A4295 "msSustain" "30"
N/A4296 "msRamp" "40"
N/A4297 "special" "SPLINEENVELOPE"
N/A4298 
N/A4299 "force"
N/A4300 {
N/A4301 "x" "0"
N/A4302 "y" "-1"
N/A4303 "z" "0"
N/A4304 }
N/A4305 "chain"//insert flare
N/A4306 {
N/A4307 "msDelay" "1100"
N/A4308 "msDecay" "20"
N/A4309 "msSustain" "10"
N/A4310 "msRamp" "50"
N/A4311 "special" "NOISEENVELOPE2X"
N/A4312 
N/A4313 "force"
N/A4314 {
N/A4315 "x" "0"
N/A4316 "y" "-2.25"
N/A4317 "z" "0"
N/A4318 }
42894319 "chain"//Swinging gun back up
42904320 {
4291N/A "msRamp" "20"
N/A4321 "msRamp" "40"
42924322 "msSustain" "15"
42934323 "msDecay" "20"
42944324 "msDelay" "1450"
N/A4325 "special" "SPLINEENVELOPE"
42954326 
42964327 "force"
42974328 {
42984329 "x" "0"
4299N/A "y" "0.75"
N/A4330 "y" "2.25"
43004331 "z" "0"
43014332 }
43024333 "chain"//Swinging gun back up 2
43034334 {
4304N/A "msRamp" "20"
N/A4335 "msRamp" "40"
43054336 "msSustain" "15"
43064337 "msDecay" "20"
43074338 "msDelay" "1550"
N/A4339 "special" "SPLINEENVELOPE"
43084340 
43094341 "force"
43104342 {
43114343 "x" "0"
43124344 "y" "0"
4313N/A "z" "1.25"
N/A4345 "z" "2.25"
43144346 }
N/A4347 "chain"//pulling slide
N/A4348 {
N/A4349 "msRamp" "20"
N/A4350 "msSustain" "15"
N/A4351 "msDecay" "5"
N/A4352 "msDelay" "1550"
N/A4353 "special" "SPLINEENVELOPE"
N/A4354 
N/A4355 "force"
N/A4356 {
N/A4357 "x" "0"
N/A4358 "y" "-1.25"
N/A4359 "z" "0.75"
N/A4360 }
43154361 "chain"//Click of barrel closing
43164362 {
4317N/A "special" "NOISEENVELOPE"
N/A4363 "special" "NOISEENVELOPE2X"
43184364 "msRamp" "2"
43194365 "msSustain" "7"
43204366 "msDecay" "2"
43334379 }
43344380 }
43354381 }
N/A4382 }
N/A4383 }
N/A4384 }
43364385 }
43374386 }
43384387 
63976446 }
63986447 }
63996448 
N/A6449 "tf_weapon_mechanical_arm"
N/A6450 {
N/A6451 "Activities"
N/A6452 {
N/A6453 "ACT_SECONDARY_VM_DRAW"//move arm upwards
N/A6454 {
N/A6455 "msDelay" "50"
N/A6456 "msRamp" "40"
N/A6457 "msSustain" "40"
N/A6458 "msDecay" "40"
N/A6459 "special" "SPLINEENVELOPE"
N/A6460 
N/A6461 "force"
N/A6462 {
N/A6463 "x" "-1"
N/A6464 "y" "1.5"
N/A6465 "z" "0"
N/A6466 }
N/A6467 "chain"//Move arm downwards
N/A6468 {
N/A6469 "msDelay" "350"
N/A6470 "msRamp" "60"
N/A6471 "msSustain" "40"
N/A6472 "msDecay" "20"
N/A6473 "special" "SPLINEENVELOPE"
N/A6474 
N/A6475 "force"
N/A6476 {
N/A6477 "x" "-1"
N/A6478 "y" "-1.5"
N/A6479 "z" "-0.5"
N/A6480 }
N/A6481 }
N/A6482 }
N/A6483 "ACT_SECONDARY_VM_PRIMARYATTACK"//Initial Fire
N/A6484 {
N/A6485 "msDelay" "0"
N/A6486 "msRamp" "40"
N/A6487 "msSustain" "10"
N/A6488 "msDecay" "15"
N/A6489 "special" "NOISEENVELOPE4X"
N/A6490 
N/A6491 "force"
N/A6492 {
N/A6493 "x" "0"
N/A6494 "y" "0"
N/A6495 "z" "15.25"
N/A6496 }
N/A6497 "chain"//Crackle
N/A6498 {
N/A6499 "msDelay" "0"
N/A6500 "msRamp" "10"
N/A6501 "msSustain" "8"
N/A6502 "msDecay" "10"
N/A6503 "special" "NOISEENVELOPE8X"
N/A6504 
N/A6505 "force"
N/A6506 {
N/A6507 "x" "0"
N/A6508 "y" "0"
N/A6509 "z" "-1.25"
N/A6510 }
N/A6511 "chain"//Crackle
N/A6512 {
N/A6513 "msDelay" "100"
N/A6514 "msRamp" "10"
N/A6515 "msSustain" "8"
N/A6516 "msDecay" "10"
N/A6517 "special" "NOISEENVELOPE8X"
N/A6518 
N/A6519 "force"
N/A6520 {
N/A6521 "x" "0"
N/A6522 "y" "0"
N/A6523 "z" "1.25"
N/A6524 }
N/A6525 "chain"//Crackle
N/A6526 {
N/A6527 "msDelay" "125"
N/A6528 "msRamp" "10"
N/A6529 "msSustain" "8"
N/A6530 "msDecay" "10"
N/A6531 "special" "NOISEENVELOPE8X"
N/A6532 
N/A6533 "force"
N/A6534 {
N/A6535 "x" "0"
N/A6536 "y" "0"
N/A6537 "z" "-1.25"
N/A6538 }
N/A6539 "chain"//Crackle
N/A6540 {
N/A6541 "msDelay" "150"
N/A6542 "msRamp" "10"
N/A6543 "msSustain" "8"
N/A6544 "msDecay" "10"
N/A6545 "special" "NOISEENVELOPE8X"
N/A6546 
N/A6547 "force"
N/A6548 {
N/A6549 "x" "0"
N/A6550 "y" "0"
N/A6551 "z" "1.25"
N/A6552 }
N/A6553 "chain"//Crackle
N/A6554 {
N/A6555 "msDelay" "175"
N/A6556 "msRamp" "10"
N/A6557 "msSustain" "8"
N/A6558 "msDecay" "10"
N/A6559 "special" "NOISEENVELOPE8X"
N/A6560 
N/A6561 "force"
N/A6562 {
N/A6563 "x" "0"
N/A6564 "y" "0"
N/A6565 "z" "-1.25"
N/A6566 }
N/A6567 "chain"//Crackle
N/A6568 {
N/A6569 "msDelay" "200"
N/A6570 "msRamp" "10"
N/A6571 "msSustain" "8"
N/A6572 "msDecay" "10"
N/A6573 "special" "NOISEENVELOPE8X"
N/A6574 
N/A6575 "force"
N/A6576 {
N/A6577 "x" "0"
N/A6578 "y" "0"
N/A6579 "z" "1.25"
N/A6580 }
N/A6581 "chain"//Crackle
N/A6582 {
N/A6583 "msDelay" "225"
N/A6584 "msRamp" "10"
N/A6585 "msSustain" "8"
N/A6586 "msDecay" "10"
N/A6587 "special" "NOISEENVELOPE8X"
N/A6588 
N/A6589 "force"
N/A6590 {
N/A6591 "x" "0"
N/A6592 "y" "0"
N/A6593 "z" "-1.25"
N/A6594 }
N/A6595 "chain"//Crackle
N/A6596 {
N/A6597 "msDelay" "250"
N/A6598 "msRamp" "10"
N/A6599 "msSustain" "8"
N/A6600 "msDecay" "10"
N/A6601 "special" "NOISEENVELOPE8X"
N/A6602 
N/A6603 "force"
N/A6604 {
N/A6605 "x" "0"
N/A6606 "y" "0"
N/A6607 "z" "1.25"
N/A6608 }
N/A6609 "chain"//Crackle
N/A6610 {
N/A6611 "msDelay" "275"
N/A6612 "msRamp" "10"
N/A6613 "msSustain" "8"
N/A6614 "msDecay" "10"
N/A6615 "special" "NOISEENVELOPE8X"
N/A6616 
N/A6617 "force"
N/A6618 {
N/A6619 "x" "0"
N/A6620 "y" "0"
N/A6621 "z" "-1.25"
N/A6622 }
N/A6623 "chain"//Crackle
N/A6624 {
N/A6625 "msDelay" "350"
N/A6626 "msRamp" "15"
N/A6627 "msSustain" "18"
N/A6628 "msDecay" "15"
N/A6629 "special" "NOISEENVELOPE8X"
N/A6630 
N/A6631 "force"
N/A6632 {
N/A6633 "x" "0"
N/A6634 "y" "0"
N/A6635 "z" "-3.75"
N/A6636 }
N/A6637 }
N/A6638 }
N/A6639 }
N/A6640 }
N/A6641 }
N/A6642 }
N/A6643 }
N/A6644 }
N/A6645 }
N/A6646 }
N/A6647 }
N/A6648 }
N/A6649 }
64006650 "tf_weapon_pda_engineer_build"
64016651 {
64026652 "Activities"
68447094 }
68457095 }
68467096 }
N/A7097 "ACT_VM_PRIMARYATTACK_SPECIAL" //Primary attack (Widowmaker)
N/A7098 {
N/A7099 "isEffect" "1"
N/A7100 "group" "recoil"
N/A7101 "msDecay" "7"
N/A7102 "msSustain" "12"
N/A7103 "msRamp" "30"
N/A7104 "special" "NOISEENVELOPE2X"
N/A7105 
N/A7106 "force"
N/A7107 {
N/A7108 "x" "0"
N/A7109 "y" "0"
N/A7110 "z" "17.5"
N/A7111 }
N/A7112 }
68477113 "ACT_SLAM_TRIPMINE_ATTACH2" //pump
68487114 {
68497115 "isEffect" "1"
77297995 }
77307996 }
77317997 
N/A7998 "ACT_PRIMARY_VM_DRAW"//Draw weapon (Machina)
N/A7999 {
N/A8000 "isEffect" "1"
N/A8001 "group" "movement"
N/A8002 "msSustain" "15"
N/A8003 "msRamp" "100"
N/A8004 "msDecay" "100"
N/A8005 "msDelay" "90"
N/A8006 "special" "SPLINEENVELOPE"
N/A8007 
N/A8008 "force"
N/A8009 {
N/A8010 "x" "0.75"
N/A8011 "y" "1.75"
N/A8012 "z" "-1"
N/A8013 }
N/A8014 }
N/A8015 
77328016 "ACT_VM_PRIMARYATTACK"
77338017 {
77348018 "isEffect" "1"
84148698 "isEffect" "1"
84158699 "group" "recoil"
84168700 "msSustain" "12"
8417N/A "msSustain" "11"
84188701 "msDecay" "12"
84198702 "special" "NOISEENVELOPE2X"
84208703 
90929375 
90939376 "Sounds"
90949377 {
N/A9378 //ENGINEER
N/A9379 "Weapon_BarretsArm.Fizzle"//Empty Ammo for Short Circuit
N/A9380 {
N/A9381 "isEffect" "1"
N/A9382 "group" "recoil"
N/A9383 "msDecay" "15"
N/A9384 "msSustain" "8"
N/A9385 "msRamp" "15"
N/A9386 "special" "NOISEENVELOPE2X"
N/A9387 "force"
N/A9388 {
N/A9389 "x" "0"
N/A9390 "y" "0"
N/A9391 "z" "-6"
N/A9392 }
N/A9393 "chain"//recoil 2
N/A9394 {
N/A9395 "msDecay" "15"
N/A9396 "msSustain" "8"
N/A9397 "msRamp" "15"
N/A9398 "special" "NOISEENVELOPE2X"
N/A9399 "msDelay" "200"
N/A9400 "force"
N/A9401 {
N/A9402 "x" "0"
N/A9403 "y" "0"
N/A9404 "z" "6"
N/A9405 }
N/A9406 "chain"//recoil 3
N/A9407 {
N/A9408 "msDecay" "15"
N/A9409 "msSustain" "8"
N/A9410 "msRamp" "15"
N/A9411 "special" "NOISEENVELOPE2X"
N/A9412 "msDelay" "450"
N/A9413 "force"
N/A9414 {
N/A9415 "x" "0"
N/A9416 "y" "0"
N/A9417 "z" "-6"
N/A9418 }
N/A9419 }
N/A9420 }
N/A9421 
N/A9422 }
90959423 //SOLDIER
90969424 "Weapon_Reserve_Shooter.Single"//Added Effect for Reserve Shooter
90979425 {
94229750 }
94239751 }
94249752 //Spy
N/A9753 "Weapon_Diamond_Back.Single"//Cancel out ambassador revolver recoil
N/A9754 {
N/A9755 
N/A9756 "isEffect" "1"
N/A9757 "group" "recoil"
N/A9758 "msSustain" "12"
N/A9759 "msDecay" "12"
N/A9760 "special" "NOISEENVELOPE2X"
N/A9761 
N/A9762 "force"
N/A9763 {
N/A9764 "x" "0"
N/A9765 "y" "0"
N/A9766 "z" "-11"
N/A9767 }
N/A9768 "chain"
N/A9769 {
N/A9770 "msRamp" "6.75"
N/A9771 "msSustain" "15"
N/A9772 "msDecay" "10"
N/A9773 "special" "NOISEENVELOPE2X"
N/A9774 
N/A9775 "force"
N/A9776 {
N/A9777 "x" "0"
N/A9778 "y" "0"
N/A9779 "z" "15"
N/A9780 }
N/A9781 }
N/A9782 }
94259783 "Weapon_Enforcer.Single"//Added Effect Enforcer
94269784 {
94279785 "isEffect" "1"
94399797 }
94409798 }
94419799 //SNIPER
N/A9800 "Weapon_SniperRailgun.Single"//Cancel out existing sniper rifle recoil
N/A9801 {
N/A9802 "isEffect" "1"
N/A9803 "group" "recoil"
N/A9804 "msSustain" "12"
N/A9805 "msRamp" "8"
N/A9806 "msDecay" "12"
N/A9807 "special" "NOISEENVELOPE2X"
N/A9808 
N/A9809 "force"
N/A9810 {
N/A9811 "x" "0"
N/A9812 "y" "0"
N/A9813 "z" "-11"
N/A9814 }
N/A9815 "chain" //Cancel out existing sniper rifle recoil
N/A9816 {
N/A9817 "msSustain" "5"
N/A9818 "msRamp" "15"
N/A9819 "msDecay" "10"
N/A9820 "msDelay" "50"
N/A9821 
N/A9822 "force"
N/A9823 {
N/A9824 "x" "0"
N/A9825 "y" "0"
N/A9826 "z" "4"
N/A9827 }
N/A9828 "chain"//Cancel out existing sniper rifle recoil
N/A9829 {
N/A9830 "msSustain" "10"
N/A9831 "msRamp" "5"
N/A9832 "msDecay" "60"
N/A9833 "msDelay" "100"
N/A9834 "special" "NOISEENVELOPE4X"
N/A9835 
N/A9836 "force"
N/A9837 {
N/A9838 "x" "-0.75"
N/A9839 "y" "-0.25"
N/A9840 "z" "0"
N/A9841 }
N/A9842 "chain"//Standard Recoil
N/A9843 {
N/A9844 
N/A9845 "msSustain" "6"
N/A9846 "msRamp" "25"
N/A9847 "msDecay" "12"
N/A9848 "special" "NOISEENVELOPE"
N/A9849 
N/A9850 "force"
N/A9851 {
N/A9852 "x" "0"
N/A9853 "y" "0"
N/A9854 "z" "12.75"
N/A9855 }
N/A9856 }
N/A9857 }
N/A9858 }
N/A9859 }
N/A9860 "Weapon_SniperRailgun_Large.Single"//Cancel out existing sniper rifle recoil
N/A9861 {
N/A9862 "isEffect" "1"
N/A9863 "group" "recoil"
N/A9864 "msSustain" "12"
N/A9865 "msRamp" "8"
N/A9866 "msDecay" "12"
N/A9867 "special" "NOISEENVELOPE2X"
N/A9868 
N/A9869 "force"
N/A9870 {
N/A9871 "x" "0"
N/A9872 "y" "0"
N/A9873 "z" "-11"
N/A9874 }
N/A9875 "chain" //Cancel out existing sniper rifle recoil
N/A9876 {
N/A9877 "msSustain" "5"
N/A9878 "msRamp" "15"
N/A9879 "msDecay" "10"
N/A9880 "msDelay" "50"
N/A9881 
N/A9882 "force"
N/A9883 {
N/A9884 "x" "0"
N/A9885 "y" "0"
N/A9886 "z" "4"
N/A9887 }
N/A9888 "chain"//Cancel out existing sniper rifle recoil
N/A9889 {
N/A9890 "msSustain" "10"
N/A9891 "msRamp" "5"
N/A9892 "msDecay" "60"
N/A9893 "msDelay" "100"
N/A9894 "special" "NOISEENVELOPE4X"
N/A9895 
N/A9896 "force"
N/A9897 {
N/A9898 "x" "-0.75"
N/A9899 "y" "-0.25"
N/A9900 "z" "0"
N/A9901 }
N/A9902 "chain"//Full Power Recoil
N/A9903 {
N/A9904 
N/A9905 "msSustain" "7"
N/A9906 "msRamp" "25"
N/A9907 "msDecay" "15"
N/A9908 "special" "NOISEENVELOPE"
N/A9909 
N/A9910 "force"
N/A9911 {
N/A9912 "x" "0"
N/A9913 "y" "0"
N/A9914 "z" "24"
N/A9915 }
N/A9916 }
N/A9917 }
N/A9918 }
N/A9919 }
N/A9920 "Weapon_SniperRailgun.NonScoped"//Dry Fire
N/A9921 {
N/A9922 "isEffect" "1"
N/A9923 "group" "recoil"
N/A9924 "special" "NOISEENVELOPE4X"
N/A9925 "msDecay" "10"
N/A9926 "msSustain" "5"
N/A9927 "msRamp" "10"
N/A9928 "force"
N/A9929 {
N/A9930 "x" "0"
N/A9931 "y" "0"
N/A9932 "z" "8"
N/A9933 }
N/A9934 "chain"//Beep 2 of stickies being detonated
N/A9935 {
N/A9936 
N/A9937 "msRamp" "5"
N/A9938 "msDelay" "325"
N/A9939 "msDecay" "5"
N/A9940 "msSustain" "2"
N/A9941 "special" "NOISEENVELOPE4X"
N/A9942 "force"
N/A9943 {
N/A9944 "x" "0"
N/A9945 "y" "0"
N/A9946 "z" "2"
N/A9947 }
N/A9948 "chain"//Beep 2 of stickies being detonated
N/A9949 {
N/A9950 
N/A9951 "msRamp" "5"
N/A9952 "msDelay" "425"
N/A9953 "msDecay" "5"
N/A9954 "msSustain" "2"
N/A9955 "special" "NOISEENVELOPE4X"
N/A9956 "force"
N/A9957 {
N/A9958 "x" "0"
N/A9959 "y" "0"
N/A9960 "z" "2"
N/A9961 }
N/A9962 }
N/A9963 }
N/A9964 }
N/A9965 
N/A9966 
94429967 "Weapon_CompoundBow.SinglePull"//bow shaking after being charged for long period of time
94439968 {
94449969 "isEffect" "1"
94639988 "effecttype" "destroy"
94649989 "target" "bowshake"
94659990 }
9466N/A 
N/A9991 //PYRO
94679992 "Weapon_Flamethrower.AirBurstAttack"//airblast
94689993 {
94699994 "isEffect" "1"
1056011085 }
1056111086 
1056211087 }
N/A11088 "Weapon_WidowMaker.SingleCrit" //Crit Envelope
N/A11089 {
N/A11090 "isEffect" "1"
N/A11091 "group" "recoil"
N/A11092 "msDecay" "10"
N/A11093 "msSustain" "7"
N/A11094 "msRamp" "20"
N/A11095 "msDelay" "25"
N/A11096 "special" "NOISEENVELOPE8X"
N/A11097 "force"
N/A11098 {
N/A11099 "x" "0"
N/A11100 "y" "0"
N/A11101 "z" "8.5"
N/A11102 }
N/A11103 
N/A11104 }
N/A11105 "Weapon_Diamond_Back.SingleCrit" //Crit Envelope
N/A11106 //Cancel out ambassador revolver recoil
N/A11107 {
N/A11108 
N/A11109 "isEffect" "1"
N/A11110 "group" "recoil"
N/A11111 "msSustain" "12"
N/A11112 "msDecay" "12"
N/A11113 "special" "NOISEENVELOPE2X"
N/A11114 
N/A11115 "force"
N/A11116 {
N/A11117 "x" "0"
N/A11118 "y" "0"
N/A11119 "z" "-11"
N/A11120 }
N/A11121 "chain"
N/A11122 {
N/A11123 "msRamp" "12.75"
N/A11124 "msSustain" "16"
N/A11125 "msDecay" "8"
N/A11126 "special" "NOISEENVELOPE2X"
N/A11127 
N/A11128 "force"
N/A11129 {
N/A11130 "x" "0"
N/A11131 "y" "0"
N/A11132 "z" "15"
N/A11133 }
N/A11134 "chain"
N/A11135 {
N/A11136 "isEffect" "1"
N/A11137 "group" "recoil"
N/A11138 "msDecay" "8"
N/A11139 "msSustain" "7"
N/A11140 "msRamp" "10"
N/A11141 "msDelay" "25"
N/A11142 "special" "NOISEENVELOPE8X"
N/A11143 "force"
N/A11144 {
N/A11145 "x" "0"
N/A11146 "y" "0"
N/A11147 "z" "4.5"
N/A11148 }
N/A11149 
N/A11150 }
N/A11151 }
N/A11152 }
1056311153 "Weapon_Reserve_Shooter.SingleCrit" //Crit Envelope
1056411154 {
1056511155 "isEffect" "1"