Template:PatchDiff/August 3, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/bet wingstick.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\engineer/bet_wingstick"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$blendtintbybasealpha" "1"
N/A12 "$blendtintcoloroverbase" "1"
N/A13 
N/A14// "$colortint_base" "{183 56 61}"
N/A15// "$colortint_tmp" "[0 0 0]"
N/A16 
N/A17 "$phong" "1"
N/A18 "$phongexponent" "5"
N/A19 "$phongboost" "1.0"
N/A20 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A21 "$phongfresnelranges" "[.25 .5 2]"
N/A22 //"$basemapalphaphongmask" "1"
N/A23 
N/A24 // Rim lighting parameters
N/A25 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A26 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A27 "$rimlightboost" "1"
N/A28 
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 
N/A33 
N/A34 
N/A35 "Proxies"
N/A36 {
N/A37 "weapon_invis"
N/A38 {
N/A39 }
N/A40 "AnimatedTexture"
N/A41 {
N/A42 "animatedtexturevar" "$detail"
N/A43 "animatedtextureframenumvar" "$detailframe"
N/A44 "animatedtextureframerate" 30
N/A45 }
N/A46 "BurnLevel"
N/A47 {
N/A48 "resultVar" "$detailblendfactor"
N/A49 }
N/A50 "YellowLevel"
N/A51 {
N/A52 "resultVar" "$yellow"
N/A53 }
N/A54 "Equals"
N/A55 {
N/A56 "srcVar1" "$yellow"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59// "ItemTintColor"
N/A60// {
N/A61// "resultVar" "$colortint_tmp"
N/A62// }
N/A63// "SelectFirstIfNonZero"
N/A64// {
N/A65// "srcVar1" "$colortint_tmp"
N/A66// "srcVar2" "$colortint_base"
N/A67// "resultVar" "$color2"
N/A68// }
N/A69 
N/A70 }
N/A71}