Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/xms colored lights.vmt

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N/A1//"unlitGeneric"
N/A2"VertexlitGeneric"
N/A3{
N/A4 "$baseTexture" "models/player/items/heavy/xms_coloredlights_anim"
N/A5// "$bumpmap" "models/player/items/heavy/xms_colored_lights_normal"
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 "$yellow" "0"
N/A11 
N/A12 "$phong" "1"
N/A13 "$phongexponent" "60"
N/A14 "$phongboost" "30"
N/A15 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A16 "$phongfresnelranges" "[1 1 1]"
N/A17 "$basemapalphaphongmask" "1"
N/A18 
N/A19 ">=DX90"
N/A20 {
N/A21 "$selfillum" 1
N/A22 }
N/A23 
N/A24 "$rimlight" "1"
N/A25 "$rimlightexponent" "2"
N/A26 "$rimlightboost" "2"
N/A27 
N/A28 "$cloakPassEnabled" "1"
N/A29 
N/A30 "Proxies"
N/A31 {
N/A32 "vm_invis"
N/A33 {
N/A34 }
N/A35 "AnimatedTexture"
N/A36 {
N/A37 "animatedtexturevar" "$detail"
N/A38 "animatedtextureframenumvar" "$detailframe"
N/A39 "animatedtextureframerate" 30
N/A40 }
N/A41 "BurnLevel"
N/A42 {
N/A43 "resultVar" "$detailblendfactor"
N/A44 }
N/A45 "YellowLevel"
N/A46 {
N/A47 "resultVar" "$yellow"
N/A48 }
N/A49 "Equals"
N/A50 {
N/A51 "srcVar1" "$yellow"
N/A52 "resultVar" "$color2"
N/A53 }
N/A54 
N/A55 "AnimatedTexture"
N/A56 {
N/A57 "animatedtexturevar" "$basetexture"
N/A58 "animatedtextureframenumvar" "$frame"
N/A59 "animatedtextureframerate" 1
N/A60 }
N/A61 
N/A62 }
N/A63 
N/A64}