Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/xms heavy sandvichsafe blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\items\heavy\xms_heavy_sandvichsafe_blue"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$phong" "1"
N/A11 "$basemapalphaphongmask" "1"
N/A12 "$phongexponent" "20"
N/A13 "$phongboost" "4"
N/A14 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A15 "$phongfresnelranges" "[.25 .5 2]"
N/A16 
N/A17 "$rimlight" ".8" // To enable rim lighting (requires phong)
N/A18 "$rimlightexponent" "96" // Exponent for phong component of rim lighting
N/A19 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A20 
N/A21 // Cloaking
N/A22 "$cloakPassEnabled" "1"
N/A23 
N/A24 
N/A25 "Proxies"
N/A26 {
N/A27 "weapon_invis"
N/A28 {
N/A29 }
N/A30 "AnimatedTexture"
N/A31 {
N/A32 "animatedtexturevar" "$detail"
N/A33 "animatedtextureframenumvar" "$detailframe"
N/A34 "animatedtextureframerate" 30
N/A35 }
N/A36 "BurnLevel"
N/A37 {
N/A38 "resultVar" "$detailblendfactor"
N/A39 }
N/A40 }
N/A41}
N/A42 
N/A43 
N/A44 
N/A45