Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/xms snowcoat blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/soldier/xms_snowcoat"
N/A4 "$bumpmap" "models/player/items/soldier/xms_snowcoat_phongmask"
N/A5 
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$rimlight" "1"
N/A12 "$rimlightexponent" "15"
N/A13 "$rimlightboost" "5"
N/A14 
N/A15 "$phong" "1"
N/A16 "$phongexponent" "4"
N/A17 "$phongboost" ".5"
N/A18 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A19 "$phongfresnelranges" "[.3 1 8]"
N/A20 "$halflambert" "0"
N/A21 
N/A22 "$blendtintbybasealpha" "1"
N/A23 "$blendtintcoloroverbase" "0"
N/A24 
N/A25 "$colortint_base" "{97 141 159}"
N/A26 "$colortint_tmp" "[97 141 159]"
N/A27 
N/A28 "$cloakPassEnabled" "1"
N/A29 
N/A30 "Proxies"
N/A31 {
N/A32 "weapon_invis"
N/A33 {
N/A34 }
N/A35 
N/A36 "AnimatedTexture"
N/A37 {
N/A38 "animatedtexturevar" "$detail"
N/A39 "animatedtextureframenumvar" "$detailframe"
N/A40 "animatedtextureframerate" 30
N/A41 }
N/A42 
N/A43 "BurnLevel"
N/A44 {
N/A45 "resultVar" "$detailblendfactor"
N/A46 }
N/A47 
N/A48 "YellowLevel"
N/A49 {
N/A50 "resultVar" "$yellow"
N/A51 }
N/A52 
N/A53 "Equals"
N/A54 {
N/A55 "srcVar1" "$yellow"
N/A56 "resultVar" "$color2"
N/A57 }
N/A58 
N/A59 "ItemTintColor"
N/A60 {
N/A61 "resultVar" "$colortint_tmp"
N/A62 }
N/A63 "SelectFirstIfNonZero"
N/A64 {
N/A65 "srcVar1" "$colortint_tmp"
N/A66 "srcVar2" "$colortint_base"
N/A67 "resultVar" "$color2"
N/A68 }
N/A69 }
N/A70}