Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c drg manmelter.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models\weapons\c_items\c_drg_manmelter"
N/A4 "$bumpmap" "models\weapons\c_items\c_drg_manmelter_normal"
N/A5 "$halflambert" "1"
N/A6 
N/A7 
N/A8 "$normalmapalphaenvmapmask" 1
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "15"
N/A12 "$phongboost" "20"
N/A13 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A14 "$phongfresnelranges" "[.3 .5 3]"
N/A15 "$glowcolor" "1"
N/A16 
N/A17 "$tempvar" "0"
N/A18 
N/A19 //"$basephongexponent" "15"
N/A20 //"$basephongboost" "3"
N/A21 
N/A22 "$commadd_phongexponent" "30"
N/A23 "$commadd_phongboost" "22.5"
N/A24 "$commweapon" "0"
N/A25 
N/A26 //"$basemapalphaphongmask" "1"
N/A27 
N/A28 "$rimlight" "1"
N/A29 "$rimlightexponent" "20"
N/A30 "$rimlightboost" ".25"
N/A31 
N/A32 "360?$color2" "[ 0.7 0.7 0.7 ]"
N/A33 
N/A34 // Cloaking
N/A35 "$cloakPassEnabled" "1"
N/A36 "Proxies"
N/A37 {
N/A38 "vm_invis"
N/A39 {
N/A40 }
N/A41 "ModelGlowColor"
N/A42 {
N/A43 "resultVar" "$glowcolor"
N/A44 }
N/A45 "Equals"
N/A46 {
N/A47 "srcVar1" "$glowcolor"
N/A48 "resultVar" "$selfillumtint"
N/A49 }
N/A50 "Equals"
N/A51 {
N/A52 "srcVar1" "$glowcolor"
N/A53 "resultVar" "$color2"
N/A54 }
N/A55 }
N/A56}