Template:PatchDiff/December 15, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c xms cold shoulder.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/weapons/c_items/c_xms_cold_shoulder"
N/A4 "$bumpmap" "models/weapons/c_items/c_xms_cold_shoulder_normal"
N/A5 
N/A6 "$translucent" 1
N/A7 
N/A8 "$envmap" "env_cubemap"
N/A9 "$envmaptint" "[.9 .9 1]"
N/A10 
N/A11 "$surfaceprop" "Glass"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "15"
N/A15 "$phongboost" "5"
N/A16 
N/A17 "$phongfresnelranges" "[.3 .5 3]"
N/A18 
N/A19 
N/A20 "$basephongexponent" "15"
N/A21 "$basephongboost" "5"
N/A22 
N/A23 
N/A24 "$rimlight" "1"
N/A25 "$rimlightexponent" "20"
N/A26 "$rimlightboost" ".25"
N/A27 
N/A28 "$glowcolor" "1"
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 "Proxies"
N/A33 {
N/A34 "vm_invis"
N/A35 {
N/A36 }
N/A37 "ModelGlowColor"
N/A38 {
N/A39 "resultVar" "$glowcolor"
N/A40 }
N/A41 "Equals"
N/A42 {
N/A43 "srcVar1" "$glowcolor"
N/A44 "resultVar" "$selfillumtint"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$glowcolor"
N/A49 "resultVar" "$color2"
N/A50 }
N/A51 }
N/A52 
N/A53 
N/A54}