Template:PatchDiff/December 20, 2012 Patch/team fortress 2 content.gcf/tf/scripts/tf weapon cannon.ctx

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N/A1WeaponData
N/A2{
N/A3 // Attributes Base.
N/A4 "printname" "#TF_Weapon_Cannon"
N/A5 "BuiltRightHanded" "0"
N/A6 "weight" "4"
N/A7 "WeaponType" "primary"
N/A8 "ITEM_FLAG_NOITEMPICKUP" "1"
N/A9 "HasTeamSkins_Viewmodel" "1"
N/A10 
N/A11 // Attributes TF.
N/A12 "damage" "112"
N/A13 "DamageRadius" "159"
N/A14 "BulletsPerShot" "1"
N/A15 "Spread" "0.0"
N/A16 "PunchAngle" "3.0"
N/A17 "TimeFireDelay" "0.6"
N/A18 "TimeIdle" "0.6"
N/A19 "TimeIdleEmpty" "0.6"
N/A20 "TimeReloadStart" "0.1"
N/A21 "TimeReload" "0.6"
N/A22 
N/A23 // Ammo & Clip.
N/A24 "primary_ammo" "TF_AMMO_PRIMARY"
N/A25 "secondary_ammo" "None"
N/A26 "clip_size" "4"
N/A27 "default_clip" "4"
N/A28 "ProjectileType" "projectile_cannonball"
N/A29 
N/A30 // Buckets.
N/A31 "bucket" "0"
N/A32 "bucket_position" "0"
N/A33 
N/A34 "ExplosionSound" "Weapon_LooseCannon.Explode"
N/A35 "ExplosionEffect" "ExplosionCore_wall"
N/A36 "ExplosionPlayerEffect" "ExplosionCore_MidAir"
N/A37 "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"
N/A38 
N/A39 
N/A40 // Animation.
N/A41 "viewmodel" "models/weapons/v_models/v_grenadelauncher_demo.mdl"
N/A42 "playermodel" "models/weapons/w_models/w_grenadelauncher.mdl"
N/A43 "anim_prefix" "gl"
N/A44 
N/A45 // Muzzleflash
N/A46 "MuzzleFlashParticleEffect" "muzzle_grenadelauncher"
N/A47 
N/A48 // Sounds.
N/A49 // Max of 16 per category (ie. max 16 "single_shot" sounds).
N/A50 SoundData
N/A51 {
N/A52 "single_shot" "Weapon_LooseCannon.Shoot"
N/A53 "reload" "Weapon_GrenadeLauncher.WorldReload"
N/A54 "special3" "Weapon_GrenadeLauncher.ModeSwitch"
N/A55 "burst" "Weapon_LooseCannon.Shootcrit"
N/A56 }
N/A57 
N/A58 // Weapon Sprite data is loaded by the Client DLL.
N/A59 TextureData
N/A60 {
N/A61 "weapon"
N/A62 {
N/A63 "file" "sprites/bucket_grenlaunch"
N/A64 "x" "0"
N/A65 "y" "0"
N/A66 "width" "200"
N/A67 "height" "128"
N/A68 }
N/A69 "weapon_s"
N/A70 {
N/A71 "file" "sprites/bucket_grenlaunch"
N/A72 "x" "0"
N/A73 "y" "0"
N/A74 "width" "200"
N/A75 "height" "128"
N/A76 }
N/A77 "ammo"
N/A78 {
N/A79 "file" "sprites/a_icons1"
N/A80 "x" "55"
N/A81 "y" "60"
N/A82 "width" "73"
N/A83 "height" "15"
N/A84 }
N/A85 "crosshair"
N/A86 {
N/A87 "file" "sprites/crosshairs"
N/A88 "x" "32"
N/A89 "y" "32"
N/A90 "width" "32"
N/A91 "height" "32"
N/A92 }
N/A93 "autoaim"
N/A94 {
N/A95 "file" "sprites/crosshairs"
N/A96 "x" "0"
N/A97 "y" "48"
N/A98 "width" "24"
N/A99 "height" "24"
N/A100 }
N/A101 }
N/A102}