Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/xms antlers.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/all_class/xms_antlers"
N/A4 "$basemapalphaphongmask" "1"
N/A5 "$phong" "1"
N/A6 "$phongexponent" "15"
N/A7 "$phongboost" "3"
N/A8 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A9 
N/A10 "$phongfresnelranges" "[.25 1 4]"
N/A11 
N/A12 "$yellow" "0"
N/A13 
N/A14 
N/A15 // Rim lighting parameters
N/A16 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A17 "$rimlightexponent" "10" // Exponent for phong component of rim lighting
N/A18 "$rimlightboost" "2.5"
N/A19 // Cloaking
N/A20 "$cloakPassEnabled" "1"
N/A21 "Proxies"
N/A22 {
N/A23 "weapon_invis"
N/A24 {
N/A25 }
N/A26 "BurnLevel"
N/A27 {
N/A28 "resultVar" "$detailblendfactor"
N/A29 }
N/A30 "YellowLevel"
N/A31 {
N/A32 "resultVar" "$yellow"
N/A33 }
N/A34 "Equals"
N/A35 {
N/A36 "srcVar1" "$yellow"
N/A37 "resultVar" "$color2"
N/A38 }
N/A39 }
N/A40}
N/A41