Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/mvm loot/all class/fob engy.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/mvm_loot/all_class/fob_engy"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "55"
N/A8 "$phongboost" "5"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[1 1 1]"
N/A11 
N/A12 "$tempvar" "0"
N/A13 
N/A14 "$basephongexponent" "25"
N/A15 "$basephongboost" ".5"
N/A16 
N/A17 "$envmap" "env_cubemap"
N/A18 "$envmaptint" "[.2 .2 .2]"
N/A19 
N/A20 "$commadd_phongexponent" "40"
N/A21 "$commadd_phongboost" "22.5"
N/A22 "$commweapon" "0"
N/A23 
N/A24 "$glowcolor" "1"
N/A25 
N/A26// "$rimlight" "1"
N/A27// "$rimlightexponent" "25"
N/A28// "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 "vm_invis"
N/A38 {
N/A39 }
N/A40 "ModelGlowColor"
N/A41 {
N/A42 "resultVar" "$glowcolor"
N/A43 }
N/A44 "Equals"
N/A45 {
N/A46 "srcVar1" "$glowcolor"
N/A47 "resultVar" "$selfillumtint"
N/A48 }
N/A49 "Equals"
N/A50 {
N/A51 "srcVar1" "$glowcolor"
N/A52 "resultVar" "$color2"
N/A53 }
N/A54 "CommunityWeapon"
N/A55 {
N/A56 "resultVar" "$commweapon"
N/A57 }
N/A58 "Multiply"
N/A59 {
N/A60 "srcVar1" "$commweapon"
N/A61 "srcVar2" "$commadd_phongexponent"
N/A62 "resultVar" "$tempvar"
N/A63 }
N/A64 "Add"
N/A65 {
N/A66 "srcVar1" "$tempvar"
N/A67 "srcVar2" "$basephongexponent"
N/A68 "resultVar" "$phongexponent"
N/A69 }
N/A70 }
N/A71}