Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props mvm/mine rocks.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_mvm\mine_rocks"
N/A4 "$detail" "models\props_forest\cliff_detail"
N/A5 "$detailscale" 4
N/A6 "$detailblendfactor" 1
N/A7 "$detailblendmode" 0
N/A8// "$detailtexturetransform"
N/A9 "$seamless_detail" "1"
N/A10 "$seamless_scale" ".001"
N/A11}