Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c medigun defensepack blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\c_items/c_medigun_defensepack_blue"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 "$basemapalphaphongmask" "1"
N/A6 "$phong" "1"
N/A7 "$phongexponent" "10"
N/A8 "$phongboost" "9"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[.25 1 4]"
N/A11 "$selfIllum" "1"
N/A12 "$yellow" "0"
N/A13 "$rimlight" "1"
N/A14 "$rimlightexponent" ".014"
N/A15 "$rimlightboost" "2"
N/A16 // Cloaking
N/A17 "$cloakPassEnabled" "1"
N/A18 
N/A19 "Proxies"
N/A20 {
N/A21 "Sine"
N/A22 {
N/A23 "sinemax" "1"
N/A24 "sinemin" ".25"
N/A25 "sineperiod" "2"
N/A26 "resultvar" "$detailblendfactor"
N/A27 }
N/A28 "weapon_invis"
N/A29 {
N/A30 }
N/A31 "AnimatedTexture"
N/A32 {
N/A33 "animatedtexturevar" "$detail"
N/A34 "animatedtextureframenumvar" "$detailframe"
N/A35 "animatedtextureframerate" 30
N/A36 }
N/A37// This is commented out because it conflicts with the Sine proxy.
N/A38// "BurnLevel"
N/A39// {
N/A40// "resultVar" "$detailblendfactor"
N/A41// }
N/A42 "YellowLevel"
N/A43 {
N/A44 "resultVar" "$yellow"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$yellow"
N/A49 "resultVar" "$color2"
N/A50 }
N/A51 }
N/A52}
N/A53