Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/all class/all clacker.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/all_clacker"
N/A4 "$basemapalphaphongmask" "1"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" 0.01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "4"
N/A15 "$phongboost" "1"
N/A16 "$phongfresnelranges" "[.50 .5 1]"
N/A17 
N/A18 "$rimlight" "1"
N/A19 "$rimlightexponent" "1"
N/A20 "$rimlightboost" "1"
N/A21 
N/A22 "Proxies"
N/A23 {
N/A24 "weapon_invis"
N/A25 {
N/A26 }
N/A27 
N/A28 "AnimatedTexture"
N/A29 {
N/A30 "animatedtexturevar" "$detail"
N/A31 "animatedtextureframenumvar" "$detailframe"
N/A32 "animatedtextureframerate" 30
N/A33 }
N/A34 "BurnLevel"
N/A35 {
N/A36 "resultVar" "$detailblendfactor"
N/A37 }
N/A38 
N/A39 "YellowLevel"
N/A40 {
N/A41 "resultVar" "$yellow"
N/A42 }
N/A43 "Equals"
N/A44 {
N/A45 "srcVar1" "$yellow"
N/A46 "resultVar" "$color2"
N/A47 }
N/A48 }
N/A49}