Template:PatchDiff/December 6, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/all class/executionerhood red.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/executionerhood"
N/A4 "$bumpmap" "models/player/items/all_class/executionerhood_normal"
N/A5 
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 
N/A11 "$yellow" "0"
N/A12 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "10"
N/A16 "$phongboost" ".1"
N/A17 "$phongfresnelranges" "[.1 .1 1]"
N/A18 
N/A19 "$rimlight" "1"
N/A20 "$rimlightexponent" "4"
N/A21 "$rimlightboost" ".5"
N/A22 
N/A23 "$blendtintbybasealpha" "1"
N/A24 "$blendtintcoloroverbase" "1"
N/A25 
N/A26 "$colortint_base" "{62 50 44}"
N/A27 "$colortint_tmp" "{0 0 0}"
N/A28 
N/A29 // Cloaking
N/A30 "$cloakPassEnabled" "1"
N/A31 "Proxies"
N/A32 {
N/A33 "weapon_invis"
N/A34 {
N/A35 }
N/A36 "AnimatedTexture"
N/A37 {
N/A38 "animatedtexturevar" "$detail"
N/A39 "animatedtextureframenumvar" "$detailframe"
N/A40 "animatedtextureframerate" 30
N/A41 }
N/A42 "BurnLevel"
N/A43 {
N/A44 "resultVar" "$detailblendfactor"
N/A45 }
N/A46 "YellowLevel"
N/A47 {
N/A48 "resultVar" "$yellow"
N/A49 }
N/A50 "Equals"
N/A51 {
N/A52 "srcVar1" "$yellow"
N/A53 "resultVar" "$color2"
N/A54 }
N/A55 "ItemTintColor"
N/A56 {
N/A57 "resultVar" "$colortint_tmp"
N/A58 }
N/A59 "SelectFirstIfNonZero"
N/A60 {
N/A61 "srcVar1" "$colortint_tmp"
N/A62 "srcVar2" "$colortint_base"
N/A63 "resultVar" "$color2"
N/A64 }
N/A65 }
N/A66}
N/A67 
N/A68 
N/A69 
N/A70 
N/A71